Publikationen
The Anthropocene Maze - an interactive listening experience of our ecological footprint on selected habitats.
(
).
Proceedings of the DACA - Data Art for Climate Action Conference
.
2022.
The Augmented Floor - Assessing Auditory Augmentation.
(
).
Proceedings of the Audio Mostly Conference (AM'22) (Audio Mostly 22)
.
2022.
Das Geräusch der Ameisenstrasse.
In
,
K.O.P.F.
(pp. 127-135).
Limbus Verlag,
Innsbruck (Österreich),
2021.
On Composers and Computers.
In
,
The Oxford Handbook of the Creative Process in Music
Oxford University Press,
Oxford (Europäische Union),
2021.
Fb1 - An interface for single sample feedback and feedforwardin SuperCollider.
In
,
Proceedings of the 17thSound and Music Computing Conference
(pp. 200-203).
Axea sas/SMC Network,
Torino (Italien),
2020.
Writing (about) Writing Machines.
(
).
Almat 2020 - Symposium on Algorithmic Agency in Artistic Practice
.
2020.
utruchirp: an impulse response measurement and auralisation tool developed for artistic practice.
(
).
Proceedings of the 15th International Conference on Audio Mostly (Audio Mostly 2020 - a conference on interaction with sound)
.
2020.
Acoustic modelling as a strategy for composing site-specific music.
(
).
Proceedings of the 15th International Conference on Audio Mostly (Audio Mostly 2020 - a conference on interaction with sound)
.
2020.
From Artificial to Extended Intelligence in Music Composition.
Organised Sound,
07
2020.
Imitation Game: Real-Time Decision-making in an Interactive Composition for Human and Robotic Percussionist..
(
).
Proceedings of the 2019 International Computer Music Conference
.
2019.
PbindFx: an interface for sequencing effect graphs in the SuperCollider audio programming language.
In
,
AM'19: Proceedings of the 14th International Audio Mostly Conference: A Journey in Sound
(pp. 287-291).
University of Nottingham,
Nottingham (Vereinigtes Königreich),
2019.
Exploring Participatory Sound Art..
(
).
Proceedings of the 2019 International Computer Music Conference
.
2019.
Future Perspectives: The voice in computer music composition.
In
,
The Oxford Handbook of Singing
(pp. 1091-1093).
Oxford University Press,
Oxford (Vereinigtes Königreich),
2019.
Collaborative Design Methods towards Evaluation of a Tangible Interface.
(
).
Proceedings of ICLI 2018
.
2018.
Gamified Audiovisual Works – Composiiton, Percepiton, Performance.
Emille. the Journal of the Korean Electro-Acoustic Music Society,
02
2018.
Körper.
(
).
xCoAx 2018 - Proceedings of the Sixth Conference on Computation Communication Aesthetics & X (6th Conference on Computation, Communication, Aesthetics & X)
.
2018.
Stop challenging technology! Towards content-based audio production.
(
).
Proceedings of the 2017 ICSA (International Conference on Spatial Audio 2017)
.
2017.
Perception of Spatial Sound Phenomena Created by the Icosahedral Loudspeaker.
Computer music journal,
44
(1):
pp. 76-88,
04
2017.
The Temporality of (un|non)selection.
(
).
Proceedings of the Fifth Conference on Computation, Communication, Aesthetics and X (xCoAx 2017)
.
2017.
Token of Enunciation in Multimedia Performance.
(
).
Korean Electroacoustic Music Society's Annual Conference (Korean Electroacoustic Music Society's Annual Conference)
.
2017.
A Sonification Interface Unifying Real-Time and Offline Processing.
(
).
Proceedings of the 14th Sound and Music Computing Conference 2017 (14th Sound & Music Computing Conference (SMC))
.
2017.
Token of Enunciation in Multimedia Performance.
(
).
International Computer Music Conference Proceedings (International Computer Music Conference)
.
2017.
Gamified Audiovisual Works – Composiiton, Percepiton, Performance.
(
).
Korean Electroacoustic Music Society's Annual Conference (Korean Electroacoustic Music Society's Annual Conference)
.
2017.
schwärmen + vernetzen. Transdisziplinäres Kunstprojekt.
Lichtungen. Zeitschrift fuer Literatur, Kunst und Zeitkritik ,
pp. 155-170,
02
2017.
Binaural Floss – Exploring Media, Immersion, Technology.
(
).
Proceedings of the Linux Audio Conference
.
2017.
Publikationsjahr
Editor
Publikationsart
Themenfeld
Computermusik (41)
Interaction Design (11)
Klang und Raum (6)
Live-Elektronik (7)
Psychoakustik (2)
Sonifikation (3)
Spatial Audio (8)
Schlagwort
POINT (1)
audience (1)
climatology (1)
code (1)
computer music (1)
live coding (1)
perception (1)
readability (1)
sonification (1)
Status
veröffentlicht (41)