Publikationen
Fb1 - An interface for single sample feedback and feedforwardin SuperCollider.
In
,
Proceedings of the 17thSound and Music Computing Conference
(pp. 200-203).
Axea sas/SMC Network,
Torino (Italien),
2020.
From Artificial to Extended Intelligence in Music Composition.
Organised Sound,
07
2020.
Artificial Intelligence for Music Composition.
In
,
The Handbook of Artificial Intelligence for Music
Springer,
Springer-Verlag, Berlin, Heidelberg (Deutschland),
2020.
utruchirp: an impulse response measurement and auralisation tool developed for artistic practice.
(
).
Proceedings of the 15th International Conference on Audio Mostly (Audio Mostly 2020 - a conference on interaction with sound)
.
2020.
Anna & Marie - Two Project Reports.
In
,
Ludified
The Green Box,
Berlin (Deutschland),
2020.
Designing Audience-Work Relationships.
In
,
Sound Works
Leiden University Press,
Orpheus Institute (Belgien),
2020.
PbindFx: an interface for sequencing effect graphs in the SuperCollider audio programming language.
In
,
AM'19: Proceedings of the 14th International Audio Mostly Conference: A Journey in Sound
(pp. 287-291).
University of Nottingham,
Nottingham (Vereinigtes Königreich),
2019.
IRMA (Interactive Real-time Measurement of Attention). A method for the investigation of audiovisual computer music performances..
(
).
Proceedings of the 2019 International Computer Music Conference
.
2019.
Imitation Game: Real-Time Decision-making in an Interactive Composition for Human and Robotic Percussionist..
(
).
Proceedings of the 2019 International Computer Music Conference
.
2019.
Exploring Participatory Sound Art..
(
).
Proceedings of the 2019 International Computer Music Conference
.
2019.
Else. An Artistic Study on Algorithmic Agency in Sound Synthesis Composition.
(
).
Proceedings of the 45th International Computer Music Conference 2019 (45th International Computer Music Conference)
.
2019.
Neurons: An Interactive Composition Using a Neural Network for Recognition of Playing Techniques.
(
).
Proceedings of the 6th International Workshop on Musical Metacreation (MUME 2018)
.
2018.
Körper.
(
).
xCoAx 2018 - Proceedings of the Sixth Conference on Computation Communication Aesthetics & X (6th Conference on Computation, Communication, Aesthetics & X)
.
2018.
How the perception of moving sound beams is influenced by masking and reflector setup.
(
).
Tonmeistertagung 2018
.
2018.
Collaborative Design Methods towards Evaluation of a Tangible Interface.
(
).
Proceedings of ICLI 2018
.
2018.
On the localization of auditory objects created by directional sound sources in a virtual room.
(
).
Tonmeistertagung 2018
.
2018.
Gamified Audiovisual Works – Composiiton, Percepiton, Performance.
Emille. the Journal of the Korean Electro-Acoustic Music Society,
02
2018.
A Sonification Interface Unifying Real-Time and Offline Processing.
(
).
Proceedings of the 14th Sound and Music Computing Conference 2017 (14th Sound & Music Computing Conference (SMC))
.
2017.
A Method for Subjective Analysis of Audiovisual Works.
(
).
International Computer Music Conference Proceedings (International Computer Music Conference)
.
2017.
Token of Enunciation in Multimedia Performance.
(
).
Korean Electroacoustic Music Society's Annual Conference (Korean Electroacoustic Music Society's Annual Conference)
.
2017.
Perception of Spatial Sound Phenomena Created by the Icosahedral Loudspeaker.
Computer music journal,
44
(1):
pp. 76-88,
04
2017.
Binaural Floss – Exploring Media, Immersion, Technology.
(
).
Proceedings of the Linux Audio Conference
.
2017.
PdLint.
Poster at PdMiniCon2017 in Berlin (Deutschland),
New Blankets (Vereinigte Staaten (USA)),
New Blankets (Vereinigte Staaten (USA)),
2017.
Transformed Sound as Personal Construct.
Organised Sound,
22
(3):
pp. 345-353,
02
2017.
A Method for Subjective Analysis of Audiovisual Works.
Poster at International Computer Music Conference in Shanghai (China),
Shanghai Conservatory (China),
Shanghai Conservatory (China),
2017.
Publikationsjahr
Editor
Publikationsart
Themenfeld
Computermusik (49)
Embodiment (2)
Interaction Design (12)
Klang und Raum (5)
Live-Elektronik (12)
Psychoakustik (4)
Sonifikation (4)
Spatial Audio (8)
Schlagwort
climatology (2)
computer music (2)
sonification (2)
POINT (1)
Pure Data (1)
audience (1)
code (1)
live coding (1)
perception (1)
readability (1)