Publikationen
utruchirp: an impulse response measurement and auralisation tool developed for artistic practice.
(
).
Proceedings of the 15th International Conference on Audio Mostly (Audio Mostly 2020 - a conference on interaction with sound)
.
2020.
From Artificial to Extended Intelligence in Music Composition.
Organised Sound,
07
2020.
Fb1 - An interface for single sample feedback and feedforwardin SuperCollider.
In
,
Proceedings of the 17thSound and Music Computing Conference
(pp. 200-203).
Axea sas/SMC Network,
Torino (Italien),
2020.
PbindFx: an interface for sequencing effect graphs in the SuperCollider audio programming language.
In
,
AM'19: Proceedings of the 14th International Audio Mostly Conference: A Journey in Sound
(pp. 287-291).
University of Nottingham,
Nottingham (Vereinigtes Königreich),
2019.
IRMA (Interactive Real-time Measurement of Attention). A method for the investigation of audiovisual computer music performances..
(
).
Proceedings of the 2019 International Computer Music Conference
.
2019.
Exploring Participatory Sound Art..
(
).
Proceedings of the 2019 International Computer Music Conference
.
2019.
Imitation Game: Real-Time Decision-making in an Interactive Composition for Human and Robotic Percussionist..
(
).
Proceedings of the 2019 International Computer Music Conference
.
2019.
Neurons: An Interactive Composition Using a Neural Network for Recognition of Playing Techniques.
(
).
Proceedings of the 6th International Workshop on Musical Metacreation (MUME 2018)
.
2018.
Körper.
(
).
xCoAx 2018 - Proceedings of the Sixth Conference on Computation Communication Aesthetics & X (6th Conference on Computation, Communication, Aesthetics & X)
.
2018.
Collaborative Design Methods towards Evaluation of a Tangible Interface.
(
).
Proceedings of ICLI 2018
.
2018.
Gamified Audiovisual Works – Composiiton, Percepiton, Performance.
Emille. the Journal of the Korean Electro-Acoustic Music Society,
02
2018.
A Sonification Interface Unifying Real-Time and Offline Processing.
(
).
Proceedings of the 14th Sound and Music Computing Conference 2017 (14th Sound & Music Computing Conference (SMC))
.
2017.
Binaural Floss – Exploring Media, Immersion, Technology.
(
).
Proceedings of the Linux Audio Conference
.
2017.
Perception of Spatial Sound Phenomena Created by the Icosahedral Loudspeaker.
Computer music journal,
44
(1):
pp. 76-88,
04
2017.
Token of Enunciation in Multimedia Performance.
(
).
Korean Electroacoustic Music Society's Annual Conference (Korean Electroacoustic Music Society's Annual Conference)
.
2017.
A Method for Subjective Analysis of Audiovisual Works.
(
).
International Computer Music Conference Proceedings (International Computer Music Conference)
.
2017.
Transformed Sound as Personal Construct.
Organised Sound,
22
(3):
pp. 345-353,
02
2017.
DA TA.
MER. Paper Kunsthalle,
Gent (Belgien),
2017.
schwärmen + vernetzen. Transdisziplinäres Kunstprojekt.
Lichtungen. Zeitschrift fuer Literatur, Kunst und Zeitkritik ,
pp. 155-170,
02
2017.
Token of Enunciation in Multimedia Performance.
(
).
International Computer Music Conference Proceedings (International Computer Music Conference)
.
2017.
Are Loudspeaker Arrays Musical Instruments?.
(
).
Proceedings (ICSA Graz 2017)
.
2017.
Gamified Audiovisual Works – Composiiton, Percepiton, Performance.
(
).
Korean Electroacoustic Music Society's Annual Conference (Korean Electroacoustic Music Society's Annual Conference)
.
2017.
ENGAGEMENT AND INTERACTION IN PARTICIPATORY SOUND ART.
(
).
Proceedings of the Sound and Music Computing Conference 2016
.
2016.
Audience Perception of Code.
International Journal of Performance Arts and Digital Media,
12
(2):
pp. 207-212,
02
2016.
Musical sonification in electronic therapy aids for motor-functional treatment - a smartphone approach.
(
).
Proceedings of the Sound and Music Computing Conference 2016 (SMC)
.
2016.
Publikationsjahr
Editor
Publikationsart
Themenfeld
Computermusik (35)
Interaction Design (10)
Klang und Raum (3)
Live-Elektronik (8)
Psychoakustik (2)
Sonifikation (3)
Spatial Audio (6)
Schlagwort
POINT (1)
audience (1)
climatology (1)
code (1)
computer music (1)
live coding (1)
perception (1)
readability (1)
sonification (1)
Status
veröffentlicht (35)