Publikationen
The Anthropocene Maze - an interactive listening experience of our ecological footprint on selected habitats.
(
).
Proceedings of the DACA - Data Art for Climate Action Conference
.
2022.
The Augmented Floor - Assessing Auditory Augmentation.
(
).
Proceedings of the Audio Mostly Conference (AM'22) (Audio Mostly 22)
.
2022.
Das Geräusch der Ameisenstrasse.
In
,
K.O.P.F.
(pp. 127-135).
Limbus Verlag,
Innsbruck (Österreich),
2021.
Fb1 - An interface for single sample feedback and feedforwardin SuperCollider.
In
,
Proceedings of the 17thSound and Music Computing Conference
(pp. 200-203).
Axea sas/SMC Network,
Torino (Italien),
2020.
Writing (about) Writing Machines.
(
).
Almat 2020 - Symposium on Algorithmic Agency in Artistic Practice
.
2020.
utruchirp: an impulse response measurement and auralisation tool developed for artistic practice.
(
).
Proceedings of the 15th International Conference on Audio Mostly (Audio Mostly 2020 - a conference on interaction with sound)
.
2020.
Acoustic modelling as a strategy for composing site-specific music.
(
).
Proceedings of the 15th International Conference on Audio Mostly (Audio Mostly 2020 - a conference on interaction with sound)
.
2020.
Designing Audience-Work Relationships.
In
,
Sound Works
Leiden University Press,
Orpheus Institute (Belgien),
2020.
From Artificial to Extended Intelligence in Music Composition.
Organised Sound,
07
2020.
Anna & Marie - Two Project Reports.
In
,
Ludified
The Green Box,
Berlin (Deutschland),
2020.
Imitation Game: Real-Time Decision-making in an Interactive Composition for Human and Robotic Percussionist..
(
).
Proceedings of the 2019 International Computer Music Conference
.
2019.
PbindFx: an interface for sequencing effect graphs in the SuperCollider audio programming language.
In
,
AM'19: Proceedings of the 14th International Audio Mostly Conference: A Journey in Sound
(pp. 287-291).
University of Nottingham,
Nottingham (Vereinigtes Königreich),
2019.
Exploring Participatory Sound Art..
(
).
Proceedings of the 2019 International Computer Music Conference
.
2019.
Else. An Artistic Study on Algorithmic Agency in Sound Synthesis Composition.
(
).
Proceedings of the 45th International Computer Music Conference 2019 (45th International Computer Music Conference)
.
2019.
On the localization of auditory objects created by directional sound sources in a virtual room.
(
).
Tonmeistertagung 2018
.
2018.
Collaborative Design Methods towards Evaluation of a Tangible Interface.
(
).
Proceedings of ICLI 2018
.
2018.
How the perception of moving sound beams is influenced by masking and reflector setup.
(
).
Tonmeistertagung 2018
.
2018.
Gamified Audiovisual Works – Composiiton, Percepiton, Performance.
Emille. the Journal of the Korean Electro-Acoustic Music Society,
02
2018.
Körper.
(
).
xCoAx 2018 - Proceedings of the Sixth Conference on Computation Communication Aesthetics & X (6th Conference on Computation, Communication, Aesthetics & X)
.
2018.
Stop challenging technology! Towards content-based audio production.
(
).
Proceedings of the 2017 ICSA (International Conference on Spatial Audio 2017)
.
2017.
PdLint.
Poster at PdMiniCon2017 in Berlin (Deutschland),
New Blankets (Vereinigte Staaten (USA)),
New Blankets (Vereinigte Staaten (USA)),
2017.
Perception of Spatial Sound Phenomena Created by the Icosahedral Loudspeaker.
Computer music journal,
44
(1):
pp. 76-88,
04
2017.
Token of Enunciation in Multimedia Performance.
(
).
Korean Electroacoustic Music Society's Annual Conference (Korean Electroacoustic Music Society's Annual Conference)
.
2017.
The Temporality of (un|non)selection.
(
).
Proceedings of the Fifth Conference on Computation, Communication, Aesthetics and X (xCoAx 2017)
.
2017.
A Sonification Interface Unifying Real-Time and Offline Processing.
(
).
Proceedings of the 14th Sound and Music Computing Conference 2017 (14th Sound & Music Computing Conference (SMC))
.
2017.
Publikationsjahr
Editor
Publikationsart
Themenfeld
Computermusik (48)
Embodiment (2)
Interaction Design (12)
Klang und Raum (8)
Live-Elektronik (9)
Psychoakustik (4)
Sonifikation (3)
Spatial Audio (10)
Schlagwort
climatology (2)
computer music (2)
sonification (2)
POINT (1)
Pure Data (1)
audience (1)
code (1)
live coding (1)
perception (1)
readability (1)