Publikationen
Alltagsstimmen. Algorithmische Verfahren bei der automatischen Montage halbnarrativen Sprachmaterials.
Positionen. Texte zur aktuellen Musik,
pp. 35-37,
04
2014.
Komponieren als Trial-and-Error-Prozess.
Positionen. Texte zur aktuellen Musik,
02
2014.
Die Begegnung mit dem Neuen suchen - 50 Jahre IEM.
In
,
Musikprotokoll
ORF,
Wien (Österreich),
2015.
The SysSon Platform: A Computer Music Perspective of Sonification.
(
).
Proceedings of the 21st International Conference on Auditory Display (ICAD 2015) (International Conference on Auditory Display (ICAD 2015))
.
2015.
Editor, Mitautor: Patterns of Intuition: Musical Creativity in the Light of Algorithmic Composition.
Springer,
Dodrecht, Heidelberg, New York, London (Vereinigte Staaten (USA)),
2015.
Vorstellung einer Methode zur Analyse von Aufführungspraktiken in der elektronischen Musik.
In
,
10 Years Anniversary of Master Multimedia Composition, HfMT Hamburg
HfMT Hamburg,
Hamburg (Deutschland),
2015.
Evaluating a method for the analysis of performance practices in electronic music.
(
).
International Conference on Live Interfaces Proceedings (International Conference on Live Interfaces)
.
2015.
From live to interactive electronics. Symbiosis: a study on sonic human-computer synergy..
(
).
EAW2015: technology as a tool for creating music: proceedings
.
2015.
Konzertsaal.
In
,
Künstlerische Forschung – Ein Handbuch
(pp. 307-310).
Diaphanes,
Zürich (Schweiz),
2015.
Audience Perception of Code.
International Journal of Performance Arts and Digital Media,
12
(2):
pp. 207-212,
02
2016.
Konstruierte Räume. Ästhetische Implikationen von Verfahren und Werkzeugen der Binauraltechnik.
(
).
29. Internationale Tonmeistertagung des VDT
.
2016.
Anemone Actiniaria.
(
).
Proceedings of the 4th Conference on Computation, Communication, Aesthetics & X (xCoax)
.
2016.
Musical sonification in electronic therapy aids for motor-functional treatment - a smartphone approach.
(
).
Proceedings of the Sound and Music Computing Conference 2016 (SMC)
.
2016.
ENGAGEMENT AND INTERACTION IN PARTICIPATORY SOUND ART.
(
).
Proceedings of the Sound and Music Computing Conference 2016
.
2016.
Agency and Algorithms.
Journal of Science and Technology of the Arts,
8
(1):
pp. 73-83,
02
2016.
PdLint.
Poster at PdMiniCon2017 in Berlin (Deutschland),
New Blankets (Vereinigte Staaten (USA)),
New Blankets (Vereinigte Staaten (USA)),
2017.
Stop challenging technology! Towards content-based audio production.
(
).
Proceedings of the 2017 ICSA (International Conference on Spatial Audio 2017)
.
2017.
Perception of Spatial Sound Phenomena Created by the Icosahedral Loudspeaker.
Computer music journal,
44
(1):
pp. 76-88,
04
2017.
Token of Enunciation in Multimedia Performance.
(
).
Korean Electroacoustic Music Society's Annual Conference (Korean Electroacoustic Music Society's Annual Conference)
.
2017.
The Temporality of (un|non)selection.
(
).
Proceedings of the Fifth Conference on Computation, Communication, Aesthetics and X (xCoAx 2017)
.
2017.
A Sonification Interface Unifying Real-Time and Offline Processing.
(
).
Proceedings of the 14th Sound and Music Computing Conference 2017 (14th Sound & Music Computing Conference (SMC))
.
2017.
Token of Enunciation in Multimedia Performance.
(
).
International Computer Music Conference Proceedings (International Computer Music Conference)
.
2017.
Binaural Floss – Exploring Media, Immersion, Technology.
(
).
Proceedings of the Linux Audio Conference
.
2017.
Are Loudspeaker Arrays Musical Instruments?.
(
).
Proceedings (ICSA Graz 2017)
.
2017.
Zuhören, orientieren, flanieren. Explorationen in binauralen Räumen.
Poster at 33. Jahrestagung der DGM Musik und Bewegung" in Universität Hamburg (Deutschland)",
Deutsche Gesellschaft für Musikpsychologie (Deutschland),
Deutsche Gesellschaft für Musikpsychologie (Deutschland),
2017.
Publikationsjahr
Editor
Publikationsart
Themenfeld
Computermusik (54)
Embodiment (2)
Interaction Design (11)
Klang und Raum (8)
Live-Elektronik (10)
Psychoakustik (3)
Sonifikation (4)
Spatial Audio (10)
Schlagwort
climatology (2)
computer music (2)
sonification (2)
POINT (1)
Pure Data (1)
audience (1)
code (1)
live coding (1)
perception (1)
readability (1)