Publikationen
Editor, Mitautor: Patterns of Intuition: Musical Creativity in the Light of Algorithmic Composition.
Springer,
Dodrecht, Heidelberg, New York, London (Vereinigte Staaten (USA)),
2015.
DA TA.
MER. Paper Kunsthalle,
Gent (Belgien),
2017.
Fb1_ODE – an Interface for Synthesis and Sound Processing with Ordinary Differential Equations in SuperCollider.
In
,
Proceedings of the 18thSound and Music Computing Conference
(pp. 154-158).
Axea sas/SMC Network,
Torino (Italien),
2021.
Fb1 - An interface for single sample feedback and feedforwardin SuperCollider.
In
,
Proceedings of the 17thSound and Music Computing Conference
(pp. 200-203).
Axea sas/SMC Network,
Torino (Italien),
2020.
Das Geräusch der Ameisenstrasse.
In
,
K.O.P.F.
(pp. 127-135).
Limbus Verlag,
Innsbruck (Österreich),
2021.
Konzertsaal.
In
,
Künstlerische Forschung – Ein Handbuch
(pp. 307-310).
Diaphanes,
Zürich (Schweiz),
2015.
PbindFx: an interface for sequencing effect graphs in the SuperCollider audio programming language.
In
,
AM'19: Proceedings of the 14th International Audio Mostly Conference: A Journey in Sound
(pp. 287-291).
University of Nottingham,
Nottingham (Vereinigtes Königreich),
2019.
Future Perspectives: The voice in computer music composition.
In
,
The Oxford Handbook of Singing
(pp. 1091-1093).
Oxford University Press,
Oxford (Vereinigtes Königreich),
2019.
On Composers and Computers.
In
,
The Oxford Handbook of the Creative Process in Music
Oxford University Press,
Oxford (Europäische Union),
2021.
Stop challenging technology! Towards content-based audio production.
(
).
Proceedings of the 2017 ICSA (International Conference on Spatial Audio 2017)
.
2017.
The SysSon Platform: A Computer Music Perspective of Sonification.
(
).
Proceedings of the 21st International Conference on Auditory Display (ICAD 2015) (International Conference on Auditory Display (ICAD 2015))
.
2015.
Writing (about) Writing Machines.
(
).
Almat 2020 - Symposium on Algorithmic Agency in Artistic Practice
.
2020.
Imitation Game: Real-Time Decision-making in an Interactive Composition for Human and Robotic Percussionist..
(
).
Proceedings of the 2019 International Computer Music Conference
.
2019.
The Temporality of (un|non)selection.
(
).
Proceedings of the Fifth Conference on Computation, Communication, Aesthetics and X (xCoAx 2017)
.
2017.
utruchirp: an impulse response measurement and auralisation tool developed for artistic practice.
(
).
Proceedings of the 15th International Conference on Audio Mostly (Audio Mostly 2020 - a conference on interaction with sound)
.
2020.
Collaborative Design Methods towards Evaluation of a Tangible Interface.
(
).
Proceedings of ICLI 2018
.
2018.
Token of Enunciation in Multimedia Performance.
(
).
Korean Electroacoustic Music Society's Annual Conference (Korean Electroacoustic Music Society's Annual Conference)
.
2017.
Token of Enunciation in Multimedia Performance.
(
).
International Computer Music Conference Proceedings (International Computer Music Conference)
.
2017.
A Sonification Interface Unifying Real-Time and Offline Processing.
(
).
Proceedings of the 14th Sound and Music Computing Conference 2017 (14th Sound & Music Computing Conference (SMC))
.
2017.
Gamified Audiovisual Works – Composiiton, Percepiton, Performance.
(
).
Korean Electroacoustic Music Society's Annual Conference (Korean Electroacoustic Music Society's Annual Conference)
.
2017.
Musical sonification in electronic therapy aids for motor-functional treatment - a smartphone approach.
(
).
Proceedings of the Sound and Music Computing Conference 2016 (SMC)
.
2016.
Acoustic modelling as a strategy for composing site-specific music.
(
).
Proceedings of the 15th International Conference on Audio Mostly (Audio Mostly 2020 - a conference on interaction with sound)
.
2020.
Anemone Actiniaria.
(
).
Proceedings of the 4th Conference on Computation, Communication, Aesthetics & X (xCoax)
.
2016.
From live to interactive electronics. Symbiosis: a study on sonic human-computer synergy..
(
).
EAW2015: technology as a tool for creating music: proceedings
.
2015.
Are Loudspeaker Arrays Musical Instruments?.
(
).
Proceedings (ICSA Graz 2017)
.
2017.
Publikationsjahr
Editor
Publikationsart
Themenfeld
Computermusik (40)
Klang und Raum (6)
Live-Elektronik (7)
Psychoakustik (1)
Sonifikation (3)
Spatial Audio (8)
Schlagwort
POINT (1)
audience (1)
climatology (1)
code (1)
computer music (1)
live coding (1)
perception (1)
readability (1)
sonification (1)
Status
veröffentlicht (40)