Publikationen
DA TA.
MER. Paper Kunsthalle,
Gent (Belgien),
2017.
Editor, Mitautor: Patterns of Intuition: Musical Creativity in the Light of Algorithmic Composition.
Springer,
Dodrecht, Heidelberg, New York, London (Vereinigte Staaten (USA)),
2015.
Konzertsaal.
In
,
Künstlerische Forschung – Ein Handbuch
(pp. 307-310).
Diaphanes,
Zürich (Schweiz),
2015.
PbindFx: an interface for sequencing effect graphs in the SuperCollider audio programming language.
In
,
AM'19: Proceedings of the 14th International Audio Mostly Conference: A Journey in Sound
(pp. 287-291).
University of Nottingham,
Nottingham (Vereinigtes Königreich),
2019.
Fb1 - An interface for single sample feedback and feedforwardin SuperCollider.
In
,
Proceedings of the 17thSound and Music Computing Conference
(pp. 200-203).
Axea sas/SMC Network,
Torino (Italien),
2020.
IRMA (Interactive Real-time Measurement of Attention). A method for the investigation of audiovisual computer music performances..
(
).
Proceedings of the 2019 International Computer Music Conference
.
2019.
Collaborative Design Methods towards Evaluation of a Tangible Interface.
(
).
Proceedings of ICLI 2018
.
2018.
Token of Enunciation in Multimedia Performance.
(
).
International Computer Music Conference Proceedings (International Computer Music Conference)
.
2017.
Are Loudspeaker Arrays Musical Instruments?.
(
).
Proceedings (ICSA Graz 2017)
.
2017.
Designing simulacra or the electronic replication of a mechanical instrument.
(
).
Proceedings of the 9th Sound and Music Computing Conference (SMC Sound and Music Computing Conference)
.
2012.
Transmission et Interprétation de l'Instrument Électronique Composé.
(
).
Actes des Journées Informatiques Musicale 2015 (Journées Informatiques Musicale)
.
2015.
Gamified Audiovisual Works – Composiiton, Percepiton, Performance.
(
).
Korean Electroacoustic Music Society's Annual Conference (Korean Electroacoustic Music Society's Annual Conference)
.
2017.
Imitation Game: Real-Time Decision-making in an Interactive Composition for Human and Robotic Percussionist..
(
).
Proceedings of the 2019 International Computer Music Conference
.
2019.
Exploring Participatory Sound Art..
(
).
Proceedings of the 2019 International Computer Music Conference
.
2019.
Konstruierte Räume. Ästhetische Implikationen von Verfahren und Werkzeugen der Binauraltechnik.
(
).
29. Internationale Tonmeistertagung des VDT
.
2016.
From live to interactive electronics. Symbiosis: a study on sonic human-computer synergy..
(
).
EAW2015: technology as a tool for creating music: proceedings
.
2015.
ENGAGEMENT AND INTERACTION IN PARTICIPATORY SOUND ART.
(
).
Proceedings of the Sound and Music Computing Conference 2016
.
2016.
Körper.
(
).
xCoAx 2018 - Proceedings of the Sixth Conference on Computation Communication Aesthetics & X (6th Conference on Computation, Communication, Aesthetics & X)
.
2018.
Neurons: An Interactive Composition Using a Neural Network for Recognition of Playing Techniques.
(
).
Proceedings of the 6th International Workshop on Musical Metacreation (MUME 2018)
.
2018.
A Sonification Interface Unifying Real-Time and Offline Processing.
(
).
Proceedings of the 14th Sound and Music Computing Conference 2017 (14th Sound & Music Computing Conference (SMC))
.
2017.
Binaural Floss – Exploring Media, Immersion, Technology.
(
).
Proceedings of the Linux Audio Conference
.
2017.
A Method for Subjective Analysis of Audiovisual Works.
(
).
International Computer Music Conference Proceedings (International Computer Music Conference)
.
2017.
Token of Enunciation in Multimedia Performance.
(
).
Korean Electroacoustic Music Society's Annual Conference (Korean Electroacoustic Music Society's Annual Conference)
.
2017.
The SysSon Platform: A Computer Music Perspective of Sonification.
(
).
Proceedings of the 21st International Conference on Auditory Display (ICAD 2015) (International Conference on Auditory Display (ICAD 2015))
.
2015.
Musical sonification in electronic therapy aids for motor-functional treatment - a smartphone approach.
(
).
Proceedings of the Sound and Music Computing Conference 2016 (SMC)
.
2016.
Publikationsjahr
Editor
Publikationsart
Themenfeld
Computermusik (34)
Interaction Design (10)
Klang und Raum (2)
Live-Elektronik (7)
Psychoakustik (2)
Sonifikation (3)
Spatial Audio (6)
Schlagwort
POINT (1)
audience (1)
climatology (1)
code (1)
computer music (1)
live coding (1)
perception (1)
readability (1)
sonification (1)
Status
veröffentlicht (34)