Publikationen
Writing (about) Writing Machines.
(
).
Almat 2020 - Symposium on Algorithmic Agency in Artistic Practice
.
2020.
utruchirp: an impulse response measurement and auralisation tool developed for artistic practice.
(
).
Proceedings of the 15th International Conference on Audio Mostly (Audio Mostly 2020 - a conference on interaction with sound)
.
2020.
The SysSon Platform: A Computer Music Perspective of Sonification.
(
).
Proceedings of the 21st International Conference on Auditory Display (ICAD 2015) (International Conference on Auditory Display (ICAD 2015))
.
2015.
The Temporality of (un|non)selection.
(
).
Proceedings of the Fifth Conference on Computation, Communication, Aesthetics and X (xCoAx 2017)
.
2017.
The Anthropocene Maze - an interactive listening experience of our ecological footprint on selected habitats.
(
).
Proceedings of the DACA - Data Art for Climate Action Conference
.
2022.
Token of Enunciation in Multimedia Performance.
(
).
Korean Electroacoustic Music Society's Annual Conference (Korean Electroacoustic Music Society's Annual Conference)
.
2017.
Token of Enunciation in Multimedia Performance.
(
).
International Computer Music Conference Proceedings (International Computer Music Conference)
.
2017.
The Augmented Floor - Assessing Auditory Augmentation.
(
).
Proceedings of the Audio Mostly Conference (AM'22) (Audio Mostly 22)
.
2022.
Stop challenging technology! Towards content-based audio production.
(
).
Proceedings of the 2017 ICSA (International Conference on Spatial Audio 2017)
.
2017.
schwärmen + vernetzen. Transdisziplinäres Kunstprojekt.
Lichtungen. Zeitschrift fuer Literatur, Kunst und Zeitkritik ,
pp. 155-170,
02
2017.
Perception of Spatial Sound Phenomena Created by the Icosahedral Loudspeaker.
Computer music journal,
44
(1):
pp. 76-88,
04
2017.
PbindFx: an interface for sequencing effect graphs in the SuperCollider audio programming language.
In
,
AM'19: Proceedings of the 14th International Audio Mostly Conference: A Journey in Sound
(pp. 287-291).
University of Nottingham,
Nottingham (Vereinigtes Königreich),
2019.
On Composers and Computers.
In
,
The Oxford Handbook of the Creative Process in Music
Oxford University Press,
Oxford (Europäische Union),
2021.
Musical sonification in electronic therapy aids for motor-functional treatment - a smartphone approach.
(
).
Proceedings of the Sound and Music Computing Conference 2016 (SMC)
.
2016.
Konzertsaal.
In
,
Künstlerische Forschung – Ein Handbuch
(pp. 307-310).
Diaphanes,
Zürich (Schweiz),
2015.
Konstruierte Räume. Ästhetische Implikationen von Verfahren und Werkzeugen der Binauraltechnik.
(
).
29. Internationale Tonmeistertagung des VDT
.
2016.
Komponieren als Trial-and-Error-Prozess.
Positionen. Texte zur aktuellen Musik,
02
2014.
Körper.
(
).
xCoAx 2018 - Proceedings of the Sixth Conference on Computation Communication Aesthetics & X (6th Conference on Computation, Communication, Aesthetics & X)
.
2018.
Imitation Game: Real-Time Decision-making in an Interactive Composition for Human and Robotic Percussionist..
(
).
Proceedings of the 2019 International Computer Music Conference
.
2019.
Halting Operations for Algorithmic Alignment.
Journal of Science and Technology of the Arts,
9
(3):
pp. 7-20,
02
2017.
Gamified Audiovisual Works – Composiiton, Percepiton, Performance.
Emille. the Journal of the Korean Electro-Acoustic Music Society,
02
2018.
Gamified Audiovisual Works – Composiiton, Percepiton, Performance.
(
).
Korean Electroacoustic Music Society's Annual Conference (Korean Electroacoustic Music Society's Annual Conference)
.
2017.
Fb1 - An interface for single sample feedback and feedforwardin SuperCollider.
In
,
Proceedings of the 17thSound and Music Computing Conference
(pp. 200-203).
Axea sas/SMC Network,
Torino (Italien),
2020.
From Artificial to Extended Intelligence in Music Composition.
Organised Sound,
07
2020.
From live to interactive electronics. Symbiosis: a study on sonic human-computer synergy..
(
).
EAW2015: technology as a tool for creating music: proceedings
.
2015.
Publikationsjahr
Editor
Publikationsart
Themenfeld
Computermusik (41)
Interaction Design (11)
Klang und Raum (6)
Live-Elektronik (7)
Psychoakustik (2)
Sonifikation (3)
Spatial Audio (8)
Schlagwort
POINT (1)
audience (1)
climatology (1)
code (1)
computer music (1)
live coding (1)
perception (1)
readability (1)
sonification (1)
Status
veröffentlicht (41)