Publikationen
Zwischenräume - A case study towards an the evaluation of interactive sound installations.
(
).
Proceedings of ICMC|SMC 2014 (ICMC|SMC 2014)
.
2014.
Zuhören, orientieren, flanieren. Explorationen in binauralen Räumen.
Poster at 33. Jahrestagung der DGM Musik und Bewegung" in Universität Hamburg (Deutschland)",
Deutsche Gesellschaft für Musikpsychologie (Deutschland),
Deutsche Gesellschaft für Musikpsychologie (Deutschland),
2017.
Vector-Base and Ambisonic Amplitude Panning: A Comparison Using Pop, Classical, and Contemporary Spatial Music.
Acta acustica united with Acustica. the journal of the European Acoustics Association (EAA) ; international journal on acoustics,
100
(5):
pp. 945-955,
10
2014.
USER CENTERED AUDIO INTERFACE FOR CLIMATE SCIENCE.
(
).
Proceedings of Interactive Sonification Workshop (Interactive Sonification Workshop (ISON))
.
2013.
Space and Body in Sound Art: Artistic Explorations in Binaural Audio Augmented Environments.
In
,
Body, Sound and Space in Music and Beyond: Multimodal Explorations
(pp. 235-256).
Routledge,
London (Vereinigtes Königreich),
2017.
SYSSON: A Systematic Procedure to Develop Sonifications.
(
).
ACM CHI Extended Abstracts (ACM CHI)
.
2013.
Sonification and HCI.
In
,
New Directions in Third Wave Human-Computer Interaction: Volume 1 - Technologies
Springer International Publishing,
NY (Vereinigte Staaten (USA)),
2018.
Sound Optimization for Downsized Engines.
In
,
Automotive NVH Technology
(pp. 13-27).
Springer,
Berlin (Deutschland),
2015.
Recognizability and Perceived Urgency of Bicycle Bells.
(
).
International Conference on Auditory Display (ICAD) (International Conference on Auditory Display (ICAD))
.
2018.
Parisflâneur. Artistic Approaches to Binaural Technology and Their Evaluation.
Presence. teleoperators and virtual environments,
26
(2):
pp. 111-137,
02
2018.
Plausible Auditory Augmentation of Physical Interaction.
(
).
International Conference on Auditory Display (ICAD) (International Conference on Auditory Display (ICAD))
.
2018.
Neurons: An Interactive Composition Using a Neural Network for Recognition of Playing Techniques.
(
).
Proceedings of the 6th International Workshop on Musical Metacreation (MUME 2018)
.
2018.
Musical sonification in electronic therapy aids for motor-functional treatment - a smartphone approach.
(
).
Proceedings of the Sound and Music Computing Conference 2016 (SMC)
.
2016.
Konstruierte Räume. Ästhetische Implikationen von Verfahren und Werkzeugen der Binauraltechnik.
(
).
29. Internationale Tonmeistertagung des VDT
.
2016.
Improvisation as Epistemic Practice.
(
).
(re)thinking improvisation - Artistic explorations and conceptual writing ((re)thinking improvisation)
.
2013.
Imitation Game: Real-Time Decision-making in an Interactive Composition for Human and Robotic Percussionist..
(
).
Proceedings of the 2019 International Computer Music Conference
.
2019.
Implementation and Evaluation of a Low-cost Head-tracker for Binaural Synthesis.
(
).
Proceedings of the AES 142nd Convention (AES 142nd Convention)
.
2017.
In-car Active Sound Generation for enhanced feedback in vehicles with combustion engines or electric engines.
(
).
Proc International Conference on Auditory Display 2015 (Proc ICAD 20125)
.
2015.
Horizonte des Hörens - Betrachtungen zur Akustischen Ökologie und zum Sounddesign.
In
,
Transmedialisierung
(pp. 275-294).
Universitätsverlag Winter,
Heidelberg (Deutschland),
2019.
Gestonic: A Gesture Based Timbre Control.
(
).
Proceedings of the HCI International 2009 (Proceedings of the HCI International)
.
2009.
From live to interactive electronics. Symbiosis: a study on sonic human-computer synergy..
(
).
EAW2015: technology as a tool for creating music: proceedings
.
2015.
Exploring Participatory Sound Art..
(
).
Proceedings of the 2019 International Computer Music Conference
.
2019.
Exploring Sound and Spatialization Design on Speaker Arrays using Physical Modelling.
(
).
Sound and Music Computing 2012
.
2012.
ENGAGEMENT AND INTERACTION IN PARTICIPATORY SOUND ART.
(
).
Proceedings of the Sound and Music Computing Conference 2016
.
2016.
Exploration of sonification design process through an interdisciplinary workshop.
(
).
Proceedings of the Audio Mostly 2016
.
2016.
Publikationsjahr
Editor
Publikationsart
Themenfeld
Computermusik (12)
Embodiment (4)
Interaction Design (37)
Klang und Raum (5)
Live-Elektronik (4)
Psychoakustik (5)
Sonifikation (12)
Spatial Audio (8)
Schlagwort
sonification (3)
ASD (1)
E-Sound (1)
Sonifikation (1)
alarm sound (1)
bicycle bell (1)
electric power (1)
electricity (1)
plausibility (1)
recognizability (1)
typicality (1)
urgency (1)
usability (1)
warning sound (1)
Status
veröffentlicht (32)
eingereicht (3)