Publikationen
Artificial Intelligence for Music Composition.
In
,
The Handbook of Artificial Intelligence for Music
Springer,
Springer-Verlag, Berlin, Heidelberg (Deutschland),
2020.
Vorstellung einer Methode zur Analyse von Aufführungspraktiken in der elektronischen Musik.
In
,
10 Years Anniversary of Master Multimedia Composition, HfMT Hamburg
HfMT Hamburg,
Hamburg (Deutschland),
2015.
Evaluating a method for the analysis of performance practices in electronic music.
(
).
International Conference on Live Interfaces Proceedings (International Conference on Live Interfaces)
.
2015.
Die Begegnung mit dem Neuen suchen - 50 Jahre IEM.
In
,
Musikprotokoll
ORF,
Wien (Österreich),
2015.
On the localization of auditory objects created by directional sound sources in a virtual room.
(
).
Tonmeistertagung 2018
.
2018.
How the perception of moving sound beams is influenced by masking and reflector setup.
(
).
Tonmeistertagung 2018
.
2018.
Else. An Artistic Study on Algorithmic Agency in Sound Synthesis Composition.
(
).
Proceedings of the 45th International Computer Music Conference 2019 (45th International Computer Music Conference)
.
2019.
Fb1 - An interface for single sample feedback and feedforwardin SuperCollider.
In
,
Proceedings of the 17thSound and Music Computing Conference
(pp. 200-203).
Axea sas/SMC Network,
Torino (Italien),
2020.
The SysSon Platform: A Computer Music Perspective of Sonification.
(
).
Proceedings of the 21st International Conference on Auditory Display (ICAD 2015) (International Conference on Auditory Display (ICAD 2015))
.
2015.
Transformed Sound as Personal Construct.
Organised Sound,
22
(3):
pp. 345-353,
02
2017.
IRMA (Interactive Real-time Measurement of Attention). A method for the investigation of audiovisual computer music performances..
(
).
Proceedings of the 2019 International Computer Music Conference
.
2019.
DA TA.
MER. Paper Kunsthalle,
Gent (Belgien),
2017.
schwärmen + vernetzen. Transdisziplinäres Kunstprojekt.
Lichtungen. Zeitschrift fuer Literatur, Kunst und Zeitkritik ,
pp. 155-170,
02
2017.
Agency and Algorithms.
Journal of Science and Technology of the Arts,
8
(1):
pp. 73-83,
02
2016.
Token of Enunciation in Multimedia Performance.
(
).
International Computer Music Conference Proceedings (International Computer Music Conference)
.
2017.
Collaborative Design Methods towards Evaluation of a Tangible Interface.
(
).
Proceedings of ICLI 2018
.
2018.
Are Loudspeaker Arrays Musical Instruments?.
(
).
Proceedings (ICSA Graz 2017)
.
2017.
Transmission et Interprétation de l'Instrument Électronique Composé.
(
).
Actes des Journées Informatiques Musicale 2015 (Journées Informatiques Musicale)
.
2015.
Designing simulacra or the electronic replication of a mechanical instrument.
(
).
Proceedings of the 9th Sound and Music Computing Conference (SMC Sound and Music Computing Conference)
.
2012.
Gamified Audiovisual Works – Composiiton, Percepiton, Performance.
(
).
Korean Electroacoustic Music Society's Annual Conference (Korean Electroacoustic Music Society's Annual Conference)
.
2017.
Imitation Game: Real-Time Decision-making in an Interactive Composition for Human and Robotic Percussionist..
(
).
Proceedings of the 2019 International Computer Music Conference
.
2019.
Exploring Participatory Sound Art..
(
).
Proceedings of the 2019 International Computer Music Conference
.
2019.
Körper.
(
).
xCoAx 2018 - Proceedings of the Sixth Conference on Computation Communication Aesthetics & X (6th Conference on Computation, Communication, Aesthetics & X)
.
2018.
Perception of Spatial Sound Phenomena Created by the Icosahedral Loudspeaker.
Computer music journal,
44
(1):
pp. 76-88,
04
2017.
Binaural Floss – Exploring Media, Immersion, Technology.
(
).
Proceedings of the Linux Audio Conference
.
2017.
Publikationsjahr
Editor
Publikationsart
Themenfeld
Computermusik (46)
Embodiment (2)
Interaction Design (12)
Klang und Raum (3)
Live-Elektronik (10)
Psychoakustik (4)
Sonifikation (4)
Spatial Audio (8)
Schlagwort
climatology (2)
computer music (2)
sonification (2)
POINT (1)
Pure Data (1)
audience (1)
code (1)
live coding (1)
perception (1)
readability (1)