Publikationen
'Dirty Light': approaching lighting in audio-cisual contexts beyond its material-immanent properties.
(
).
Musica Nova VII (Musica Nova VII)
.
2012.
Token of Enunciation in Multimedia Performance.
(
).
Korean Electroacoustic Music Society's Annual Conference (Korean Electroacoustic Music Society's Annual Conference)
.
2017.
Token of Enunciation in Multimedia Performance.
(
).
International Computer Music Conference Proceedings (International Computer Music Conference)
.
2017.
Gamified Audiovisual Works – Composiiton, Percepiton, Performance.
Emille. the Journal of the Korean Electro-Acoustic Music Society,
02
2018.
Gamified Audiovisual Works – Composiiton, Percepiton, Performance.
(
).
Korean Electroacoustic Music Society's Annual Conference (Korean Electroacoustic Music Society's Annual Conference)
.
2017.
Virtuelle 3D-Umgebungen als Raum für Komposition und Performance.
In
,
Erkundungen. Gegenwartsmusik als Forschung und Experiment
Schott,
Mainz (Deutschland),
2019.
Music in the Expanded Field – On Recent Approaches to Interdisciplinary Composition.
In
,
Darmstädter Beiträge zur Neuen Musik
(pp. 23-35).
Schott,
Mainz (Deutschland),
2017.
LUDIFIED.
TheGreenBox,
TheGreenBox, Berlin (Deutschland),
2021.
Vom Kanon der Verbote und der postmedialen Musik.
Theater heute. die deutsche Theaterzeitschrift,
12
2012.
Musik jenseits des Klangs.
Österreichische Musikzeitschrift,
4
pp. 24-26,
12
2017.
A Method for Subjective Analysis of Audiovisual Works.
(
).
International Computer Music Conference Proceedings (International Computer Music Conference)
.
2017.
Molding the pop ghost – noise and immersion.
In
,
Noise in and As Music
(pp. 191-208).
University of Huddersfield Press,
University of Huddersfield (Vereinigtes Königreich),
2013.
Virtual 3D Environments as Composition and Performance Spaces.
Journal of New Music Research,
02
2019.