Publikationen
Stop challenging technology! Towards content-based audio production.
(
).
Proceedings of the 2017 ICSA (International Conference on Spatial Audio 2017)
.
2017.
The SysSon Platform: A Computer Music Perspective of Sonification.
(
).
Proceedings of the 21st International Conference on Auditory Display (ICAD 2015) (International Conference on Auditory Display (ICAD 2015))
.
2015.
Fb1 - An interface for single sample feedback and feedforwardin SuperCollider.
In
,
Proceedings of the 17thSound and Music Computing Conference
(pp. 200-203).
Axea sas/SMC Network,
Torino (Italien),
2020.
Editor, Mitautor: Patterns of Intuition: Musical Creativity in the Light of Algorithmic Composition.
Springer,
Dodrecht, Heidelberg, New York, London (Vereinigte Staaten (USA)),
2015.
Perception of Spatial Sound Phenomena Created by the Icosahedral Loudspeaker.
Computer music journal,
44
(1):
pp. 76-88,
04
2017.
Writing (about) Writing Machines.
(
).
Almat 2020 - Symposium on Algorithmic Agency in Artistic Practice
.
2020.
Alltagsstimmen. Algorithmische Verfahren bei der automatischen Montage halbnarrativen Sprachmaterials.
Positionen. Texte zur aktuellen Musik,
pp. 35-37,
04
2014.
The Anthropocene Maze - an interactive listening experience of our ecological footprint on selected habitats.
(
).
Proceedings of the DACA - Data Art for Climate Action Conference
.
2022.
Token of Enunciation in Multimedia Performance.
(
).
Korean Electroacoustic Music Society's Annual Conference (Korean Electroacoustic Music Society's Annual Conference)
.
2017.
utruchirp: an impulse response measurement and auralisation tool developed for artistic practice.
(
).
Proceedings of the 15th International Conference on Audio Mostly (Audio Mostly 2020 - a conference on interaction with sound)
.
2020.
Collaborative Design Methods towards Evaluation of a Tangible Interface.
(
).
Proceedings of ICLI 2018
.
2018.
The Temporality of (un|non)selection.
(
).
Proceedings of the Fifth Conference on Computation, Communication, Aesthetics and X (xCoAx 2017)
.
2017.
Imitation Game: Real-Time Decision-making in an Interactive Composition for Human and Robotic Percussionist..
(
).
Proceedings of the 2019 International Computer Music Conference
.
2019.
The Augmented Floor - Assessing Auditory Augmentation.
(
).
Proceedings of the Audio Mostly Conference (AM'22) (Audio Mostly 22)
.
2022.
A Sonification Interface Unifying Real-Time and Offline Processing.
(
).
Proceedings of the 14th Sound and Music Computing Conference 2017 (14th Sound & Music Computing Conference (SMC))
.
2017.
Token of Enunciation in Multimedia Performance.
(
).
International Computer Music Conference Proceedings (International Computer Music Conference)
.
2017.
Konzertsaal.
In
,
Künstlerische Forschung – Ein Handbuch
(pp. 307-310).
Diaphanes,
Zürich (Schweiz),
2015.
Acoustic modelling as a strategy for composing site-specific music.
(
).
Proceedings of the 15th International Conference on Audio Mostly (Audio Mostly 2020 - a conference on interaction with sound)
.
2020.
Anemone Actiniaria.
(
).
Proceedings of the 4th Conference on Computation, Communication, Aesthetics & X (xCoax)
.
2016.
Gamified Audiovisual Works – Composiiton, Percepiton, Performance.
Emille. the Journal of the Korean Electro-Acoustic Music Society,
02
2018.
Gamified Audiovisual Works – Composiiton, Percepiton, Performance.
(
).
Korean Electroacoustic Music Society's Annual Conference (Korean Electroacoustic Music Society's Annual Conference)
.
2017.
schwärmen + vernetzen. Transdisziplinäres Kunstprojekt.
Lichtungen. Zeitschrift fuer Literatur, Kunst und Zeitkritik ,
pp. 155-170,
02
2017.
Agency and Algorithms.
Journal of Science and Technology of the Arts,
8
(1):
pp. 73-83,
02
2016.
Musical sonification in electronic therapy aids for motor-functional treatment - a smartphone approach.
(
).
Proceedings of the Sound and Music Computing Conference 2016 (SMC)
.
2016.
Audience Perception of Code.
International Journal of Performance Arts and Digital Media,
12
(2):
pp. 207-212,
02
2016.
Publikationsjahr
Editor
Publikationsart
Themenfeld
Computermusik (41)
Interaction Design (11)
Klang und Raum (6)
Live-Elektronik (7)
Psychoakustik (2)
Sonifikation (3)
Spatial Audio (8)
Schlagwort
POINT (1)
audience (1)
climatology (1)
code (1)
computer music (1)
live coding (1)
perception (1)
readability (1)
sonification (1)
Status
veröffentlicht (41)