Publikationen
Token of Enunciation in Multimedia Performance.
(
).
International Computer Music Conference Proceedings (International Computer Music Conference)
.
2017.
Gamified Audiovisual Works – Composiiton, Percepiton, Performance.
(
).
Korean Electroacoustic Music Society's Annual Conference (Korean Electroacoustic Music Society's Annual Conference)
.
2017.
Token of Enunciation in Multimedia Performance.
(
).
Korean Electroacoustic Music Society's Annual Conference (Korean Electroacoustic Music Society's Annual Conference)
.
2017.
A Method for Subjective Analysis of Audiovisual Works.
(
).
International Computer Music Conference Proceedings (International Computer Music Conference)
.
2017.
Gamified Audiovisual Works – Composiiton, Percepiton, Performance.
Emille. the Journal of the Korean Electro-Acoustic Music Society,
02
2018.
DA TA.
MER. Paper Kunsthalle,
Gent (Belgien),
2017.
Konzertsaal.
In
,
Künstlerische Forschung – Ein Handbuch
(pp. 307-310).
Diaphanes,
Zürich (Schweiz),
2015.
Collaborative Design Methods towards Evaluation of a Tangible Interface.
(
).
Proceedings of ICLI 2018
.
2018.
Imitation Game: Real-Time Decision-making in an Interactive Composition for Human and Robotic Percussionist..
(
).
Proceedings of the 2019 International Computer Music Conference
.
2019.
Exploring Participatory Sound Art..
(
).
Proceedings of the 2019 International Computer Music Conference
.
2019.
Neurons: An Interactive Composition Using a Neural Network for Recognition of Playing Techniques.
(
).
Proceedings of the 6th International Workshop on Musical Metacreation (MUME 2018)
.
2018.
ENGAGEMENT AND INTERACTION IN PARTICIPATORY SOUND ART.
(
).
Proceedings of the Sound and Music Computing Conference 2016
.
2016.
From Artificial to Extended Intelligence in Music Composition.
Organised Sound,
07
2020.
From live to interactive electronics. Symbiosis: a study on sonic human-computer synergy..
(
).
EAW2015: technology as a tool for creating music: proceedings
.
2015.
Designing simulacra or the electronic replication of a mechanical instrument.
(
).
Proceedings of the 9th Sound and Music Computing Conference (SMC Sound and Music Computing Conference)
.
2012.
Fb1 - An interface for single sample feedback and feedforwardin SuperCollider.
In
,
Proceedings of the 17thSound and Music Computing Conference
(pp. 200-203).
Axea sas/SMC Network,
Torino (Italien),
2020.
PbindFx: an interface for sequencing effect graphs in the SuperCollider audio programming language.
In
,
AM'19: Proceedings of the 14th International Audio Mostly Conference: A Journey in Sound
(pp. 287-291).
University of Nottingham,
Nottingham (Vereinigtes Königreich),
2019.
Komponieren als Trial-and-Error-Prozess.
Positionen. Texte zur aktuellen Musik,
02
2014.
Editor, Mitautor: Patterns of Intuition: Musical Creativity in the Light of Algorithmic Composition.
Springer,
Dodrecht, Heidelberg, New York, London (Vereinigte Staaten (USA)),
2015.
Transformed Sound as Personal Construct.
Organised Sound,
22
(3):
pp. 345-353,
02
2017.
IRMA (Interactive Real-time Measurement of Attention). A method for the investigation of audiovisual computer music performances..
(
).
Proceedings of the 2019 International Computer Music Conference
.
2019.
Transmission et Interprétation de l'Instrument Électronique Composé.
(
).
Actes des Journées Informatiques Musicale 2015 (Journées Informatiques Musicale)
.
2015.
The SysSon Platform: A Computer Music Perspective of Sonification.
(
).
Proceedings of the 21st International Conference on Auditory Display (ICAD 2015) (International Conference on Auditory Display (ICAD 2015))
.
2015.
schwärmen + vernetzen. Transdisziplinäres Kunstprojekt.
Lichtungen. Zeitschrift fuer Literatur, Kunst und Zeitkritik ,
pp. 155-170,
02
2017.
Agency and Algorithms.
Journal of Science and Technology of the Arts,
8
(1):
pp. 73-83,
02
2016.
Publikationsjahr
Editor
Publikationsart
Themenfeld
Computermusik (34)
Interaction Design (10)
Klang und Raum (2)
Live-Elektronik (7)
Psychoakustik (2)
Sonifikation (3)
Spatial Audio (6)
Schlagwort
POINT (1)
audience (1)
climatology (1)
code (1)
computer music (1)
live coding (1)
perception (1)
readability (1)
sonification (1)
Status
veröffentlicht (34)