Publikationen
Token of Enunciation in Multimedia Performance.
(
).
Korean Electroacoustic Music Society's Annual Conference (Korean Electroacoustic Music Society's Annual Conference)
.
2017.
Token of Enunciation in Multimedia Performance.
(
).
International Computer Music Conference Proceedings (International Computer Music Conference)
.
2017.
Gamified Audiovisual Works – Composiiton, Percepiton, Performance.
Emille. the Journal of the Korean Electro-Acoustic Music Society,
02
2018.
Gamified Audiovisual Works – Composiiton, Percepiton, Performance.
(
).
Korean Electroacoustic Music Society's Annual Conference (Korean Electroacoustic Music Society's Annual Conference)
.
2017.
A Method for Subjective Analysis of Audiovisual Works.
(
).
International Computer Music Conference Proceedings (International Computer Music Conference)
.
2017.
Stop challenging technology! Towards content-based audio production.
(
).
Proceedings of the 2017 ICSA (International Conference on Spatial Audio 2017)
.
2017.
Konzertsaal.
In
,
Künstlerische Forschung – Ein Handbuch
(pp. 307-310).
Diaphanes,
Zürich (Schweiz),
2015.
Das Geräusch der Ameisenstrasse.
In
,
K.O.P.F.
(pp. 127-135).
Limbus Verlag,
Innsbruck (Österreich),
2021.
Future Perspectives: The voice in computer music composition.
In
,
The Oxford Handbook of Singing
(pp. 1091-1093).
Oxford University Press,
Oxford (Vereinigtes Königreich),
2019.
DA TA.
MER. Paper Kunsthalle,
Gent (Belgien),
2017.
utruchirp: an impulse response measurement and auralisation tool developed for artistic practice.
(
).
Proceedings of the 15th International Conference on Audio Mostly (Audio Mostly 2020 - a conference on interaction with sound)
.
2020.
Acoustic modelling as a strategy for composing site-specific music.
(
).
Proceedings of the 15th International Conference on Audio Mostly (Audio Mostly 2020 - a conference on interaction with sound)
.
2020.
Collaborative Design Methods towards Evaluation of a Tangible Interface.
(
).
Proceedings of ICLI 2018
.
2018.
Imitation Game: Real-Time Decision-making in an Interactive Composition for Human and Robotic Percussionist..
(
).
Proceedings of the 2019 International Computer Music Conference
.
2019.
The Augmented Floor - Assessing Auditory Augmentation.
(
).
Proceedings of the Audio Mostly Conference (AM'22) (Audio Mostly 22)
.
2022.
Exploring Participatory Sound Art..
(
).
Proceedings of the 2019 International Computer Music Conference
.
2019.
From Artificial to Extended Intelligence in Music Composition.
Organised Sound,
07
2020.
From live to interactive electronics. Symbiosis: a study on sonic human-computer synergy..
(
).
EAW2015: technology as a tool for creating music: proceedings
.
2015.
ENGAGEMENT AND INTERACTION IN PARTICIPATORY SOUND ART.
(
).
Proceedings of the Sound and Music Computing Conference 2016
.
2016.
The Anthropocene Maze - an interactive listening experience of our ecological footprint on selected habitats.
(
).
Proceedings of the DACA - Data Art for Climate Action Conference
.
2022.
Fb1 - An interface for single sample feedback and feedforwardin SuperCollider.
In
,
Proceedings of the 17thSound and Music Computing Conference
(pp. 200-203).
Axea sas/SMC Network,
Torino (Italien),
2020.
PbindFx: an interface for sequencing effect graphs in the SuperCollider audio programming language.
In
,
AM'19: Proceedings of the 14th International Audio Mostly Conference: A Journey in Sound
(pp. 287-291).
University of Nottingham,
Nottingham (Vereinigtes Königreich),
2019.
Komponieren als Trial-and-Error-Prozess.
Positionen. Texte zur aktuellen Musik,
02
2014.
Editor, Mitautor: Patterns of Intuition: Musical Creativity in the Light of Algorithmic Composition.
Springer,
Dodrecht, Heidelberg, New York, London (Vereinigte Staaten (USA)),
2015.
On Composers and Computers.
In
,
The Oxford Handbook of the Creative Process in Music
Oxford University Press,
Oxford (Europäische Union),
2021.
Publikationsjahr
Editor
Publikationsart
Themenfeld
Computermusik (41)
Interaction Design (11)
Klang und Raum (6)
Live-Elektronik (7)
Psychoakustik (2)
Sonifikation (3)
Spatial Audio (8)
Schlagwort
POINT (1)
audience (1)
climatology (1)
code (1)
computer music (1)
live coding (1)
perception (1)
readability (1)
sonification (1)
Status
veröffentlicht (41)