Veröffentlichungen - Übersicht
- 3D Audio Interface for the Blind
- 3D Audio Interface für Bildschirmbenutzer in Wellenfeldsynthese
- 3D Auditory Interface for Desktop Applications
- 3D Binaural Sound Reproduction using a Virtual Ambisonic Approach
- 96-kHZ-Hörversuche für transiente und stationäre Schalle
- A 3D Ambisonic based Binaural Sound Reproduction System
- A 3D Real Time Rendering Engine for Binaural Sound Reproduction
- A Combined Approach for Broadband Noise Reduction
- A Generalized Psychoacoustical Model of Modulation Parameters (Roughness) for Objective Vehicle Noise Quality Evaluation
- A Generic, Semantically Based Design Approach For Spatial Auditory Computer Displays
- A New Functional Framework for a Sound System for Realtime Flight Simulation
- A Parameterized Model of Psychoacoustical Roughness for Objective Vehicle Noise Quality Evaluation
- A Real-Time Audio Rendering System for the Internet (iARS), Embedded in an Electronic Music Library (IAEM)
- A Sonification Design Space Map
- A Spatial Audio Interface for Desktop Applications
- An Accurate Signal Representation for Sound Resynthesis Utilizing a Time-Frequency Mapping of the DFT-Magnitude
- An Auditory 3D File Manager Designed from Interaction Patterns
- An Introduction to Sonification and its Application to Theoretical Physics
- An Objective Model of Localisation in Binaural Sound Reproduction Systems
- An Optimized Model for the Objective Assessment of Roughness Sensations in Vehicle Noise
- Algorithms Today
- Analyse, Resynthese und Interpolation von KFZ-Innengeräuschen
- Analysing Time Series Data
- Analysis, Resynthesis, and Interpolation of the Interior Noise of a Car
- Audio-Augmented Reality - ein neues Medium für die Klangkunst
- Audio Interface for Immersive 3D-Audio Desktop Applications
- Auf den Pfaden des Datenraums Internet
- Auf der Suche nach dem Rauschen
- Binaurale 3-D Wiedergabe basierend auf dem Kirchhoff-Helmholtz-Integral
- Broadband Noise Reduction Based on Spectral Subtraction
- Capturing the radiation characteristics of the bonang barung
- Chirp-rate estimation for time-frequency reassigned spectrograms
- Crosstalk Cancellation for Spherical Loudspeaker Arrays
- Der Hof, der Lautsprecher, sein Mikrophon und ihr Klang - Eine Projektbeschreibung
- Der IEM CUBE - ein periphones (Re-)Produktionssystem
- Der Toningenieur - Eine Grazer Besonderheit
- Design Patterns of Auditory Displays
- Designing a Generalized Sonification Environment
- Die Cocktailparty
- Distance Coding in 3D Sound Fields
- DSP-Implementation eines Kopfpositionsbezogenen binauralen Wiedergabesystems
- else if - Live Coding, Strategien später Entscheidung
- Enhanced 3D Sound Field Synthesis and Reproduction System by Compensating Interfering Reflections
- Entwurf und Optimierung eines auf Ambisonic basierenden binauralen Wiedergabesystems
- Frequency Analysis of Non-Stationary Signals Using a Time-Frequency Mapping of the DFT Magnitude
- Further investigations on 3D sound fields using distance coding
- Gem for pd - recent progress
- Getting Mixed up with WFS, VBAP, HOA, TRM... From Acronymic Cacophony to a Generalized Rendering Toolbox
- Hearing Varese`s Poeme Electronique inside a virtual Philips Pavilion
- Im Spiegelkabinett - Wirklichkeitskonstruktion in den Medien
- Internet Archive for Electronic Music
- Internet Archive for Electronic Music IAEM
- Internet Archive for Electronic Music IAEM-iARS (Internet Audio Rendering System)
- Internet Archive for Electronic Music - internet Audio Rendering System IAEM - iARS
- Investigations on control and perception of virtual distance using loudspeakers
- Investigations on Distance Coding in 3D Sound Fields
- Juggling Sounds
- Klangmodellierungsansätze und Ergebnisse für Gamelaninstrumente des lauten Stils
- Konzepte zur Schallfeldsynthese und Schallfeldreproduktion
- Kopfhörer und Lautsprecherkonzepte für eine virtuelle Akustik
- Kopfpositionsbezogene Wiedergabe für Binauralsignale mit Ambisonic
- Korrektur der Lautsprecherrichtcharakteristik im Adrienne-Verfahren
- Kunst im Elektronischen Raum
- Lästigkeitsindex - Psychoakustische Grundlagen des Straßenverkehrslärms
- Live Coding: an Overview
- Location Determination of Acoustical Sources using a Microphone Array
- Lost Highway
- Mehrkanalwiedergabesystem für Binauralsignale unter Verwendung des Ambisonic-Ansatzes
- Modeling a Spherical Loudspeaker System as Multipole Source
- Modeling radiation synthesis with spherical loudspeaker arrays
- Multichannel Sound Reproduction System for Binaural Signals - The Ambisonic Approach
- Near- and farfield beamforming using spherical loudspeaker arrays
- Netexpanded Soundscape
- New Developments of Teaching Concepts in Multimedia Learning for Electrical Power Systems Introducing Sonification
- New Sonification Tools for EEG Data Screening and Monitoring
- Non-linear Spectral Subtraction with Combined Smoothing Strategies for Broadband Noise Reduction
- Nonlinear All-Pole And One-Zero Gammatone Filters
- Patching music together - collaborative Live Coding in Pd
- Performing Music in three Dimensions
- Personal noise ranking of road traffic: Subjective estimation versus physiological parameters under laboratory conditions
- Pitch Perception in Lamellophones and the Development of a Computer Based Tool for Interactive Experiments on Tunings and Tonal Systems
- Psychoacoustic Measurement of Roughness for Vehicle Interior Noise
- Real-Time Broadband Noise Reduction
- Realization of a Vold-Kalman Tracking Filter - A Least Sequares Problem
- Room Simulation for Binaural Sound Reproduction using Measured Spatiotemporal Room Impulse Responses
- Schallfeldreproduktion durch ein verbessertes Holophonie-Ambisonic System
- Simulation des peripheren Gehörs auf einem Multi-DSP TMS320C40 System
- SonEnvir - A Progress Report
- Sonification as a Tool to Reconstruct user`s Actions in Unobservable Areas
- Sonification as an Interdisciplinary Working Process
- Sonification of Lattice Data: Dirac Spectrum and Monopole Condensation along the Deconfinement Transition
- Sonification of Lattice Data: The Spectrum of the Dirac Operator Across the Deconfinement Transition.
- Sonification of Lattice Observables Across Phase Transitions
- Sonification of Quantum Spectra
- Sonification of Spin Models
- Sonifikation: Stärken, Schwächen und Anwendungen
- Sonifikationen in der wissenschaftlichen Datananalyse
- Sound Engineering based on Source Contributions and Transfer Path Results
- Sound-System Design for a Professional Full-Flight Simulator
- Sound texture modeling: A survey
- Sounds sequential: Sonofication in the Social Sciences
- Spannungsfeld Musik und Technik
- Spatial Auditory Displays
- Subjective Assessment of Roughness as a Basis for Objective Vehicle Interior Noise Quality Evalutation
- Subjective Validation of Perception Properties in Binaural Sound Reproduction Systems
- The IEM CUBE
- The Improved Spectrogram - How to Obtain an Accurate Signal Representation for Sound Resynthesis ?
- The Pronouncing Dictionary of Austrian German and the other Major Varieties of German
- The Sound of Data
- Time Frequency Analysis with Low Numerical Complexity Using a t-f-Mapping of the DFT Magnitude
- Toward a Data Sonification Design Space Map
- Traffic Noise Annoyance on Roads (TNAR)
- Transfer Path Analysis Experimental Investigations and Modeling
- Ty Mala Bedynko
- Validierung des Entfernungsgesetzes und Korrektur der Gruppenlaufzeit und des akustischen Zentrums des Lautsprechers im Adrienne-Verfahrens
- Virtual Audio Reproduction Engine for Spatial Environments
- Waiting and Uncertainty in Computer Music Networks
- Wellenfeldsynthese - Erweiterungen und Alternativen