Publications
Sonification and HCI.
In
,
New Directions in Third Wave Human-Computer Interaction: Volume 1 - Technologies
Springer International Publishing,
NY (Vereinigte Staaten (USA)),
2018.
Sound Optimization for Downsized Engines.
In
,
Automotive NVH Technology
(pp. 13-27).
Springer,
Berlin (Deutschland),
2015.
Contextual Inquiry for a Climate Audio Interface.
In
,
Human-Computer Interfaces and Interactivity: Emergent Research and Applications
IGI Global,
Hershey, PA (Vereinigte Staaten (USA)),
2014.
Space and Body in Sound Art: Artistic Explorations in Binaural Audio Augmented Environments.
In
,
Body, Sound and Space in Music and Beyond: Multimodal Explorations
(pp. 235-256).
Routledge,
London (Vereinigtes Königreich),
2017.
Horizonte des Hörens - Betrachtungen zur Akustischen Ökologie und zum Sounddesign.
In
,
Transmedialisierung
(pp. 275-294).
Universitätsverlag Winter,
Heidelberg (Deutschland),
2019.
Composing Interactions.
Institut 17 Elektronische Musik und Akustik,
University of Music and Performing Arts Graz (Austria),
2017.
Articulation of Climate Scientists vis-à-vis Data Analysis and Sonification.
International journal of human - computer studies,
01
2015.
Designing an Interactive Audio Interface for Climate Science.
IEEE multiMedia,
01
2015.
Parisflâneur. Artistic Approaches to Binaural Technology and Their Evaluation.
Presence. teleoperators and virtual environments,
26
(2):
pp. 111-137,
02
2018.
A Speech Database for Stress Monitoring in the Cockpit.
Proceedings of the Institution of Mechanical Engineers, Part G: Journal of Aerospace Engineering,
02
2012.
Vector-Base and Ambisonic Amplitude Panning: A Comparison Using Pop, Classical, and Contemporary Spatial Music.
Acta acustica united with Acustica. the journal of the European Acoustics Association (EAA) ; international journal on acoustics,
100
(5):
pp. 945-955,
10
2014.
Alltagsstimmen. Algorithmische Verfahren bei der automatischen Montage halbnarrativen Sprachmaterials.
Positionen. Texte zur aktuellen Musik,
pp. 35-37,
04
2014.
Zuhören, orientieren, flanieren. Explorationen in binauralen Räumen.
Poster at 33. Jahrestagung der DGM Musik und Bewegung" in Universität Hamburg (Deutschland)",
Deutsche Gesellschaft für Musikpsychologie (Deutschland),
Deutsche Gesellschaft für Musikpsychologie (Deutschland),
2017.
Exploring Sound and Spatialization Design on Speaker Arrays using Physical Modelling.
(
).
Sound and Music Computing 2012
.
2012.
ENGAGEMENT AND INTERACTION IN PARTICIPATORY SOUND ART.
(
).
Proceedings of the Sound and Music Computing Conference 2016
.
2016.
Implementation and Evaluation of a Low-cost Head-tracker for Binaural Synthesis.
(
).
Proceedings of the AES 142nd Convention (AES 142nd Convention)
.
2017.
Binaural Floss – Exploring Media, Immersion, Technology.
(
).
Proceedings of the Linux Audio Conference
.
2017.
In-car Active Sound Generation for enhanced feedback in vehicles with combustion engines or electric engines.
(
).
Proc International Conference on Auditory Display 2015 (Proc ICAD 20125)
.
2015.
Neurons: An Interactive Composition Using a Neural Network for Recognition of Playing Techniques.
(
).
Proceedings of the 6th International Workshop on Musical Metacreation (MUME 2018)
.
2018.
Recognizability and Perceived Urgency of Bicycle Bells.
(
).
International Conference on Auditory Display (ICAD) (International Conference on Auditory Display (ICAD))
.
2018.
Evaluation of hear-through sound localization.
(
).
CHI '14 Proceedings of the SIGCHI Conference on Human Factors in Computing Systems (CHI 2014)
.
2014.
Exploration of sonification design process through an interdisciplinary workshop.
(
).
Proceedings of the Audio Mostly 2016
.
2016.
Gestonic: A Gesture Based Timbre Control.
(
).
Proceedings of the HCI International 2009 (Proceedings of the HCI International)
.
2009.
Musical sonification in electronic therapy aids for motor-functional treatment - a smartphone approach.
(
).
Proceedings of the Sound and Music Computing Conference 2016 (SMC)
.
2016.
USER CENTERED AUDIO INTERFACE FOR CLIMATE SCIENCE.
(
).
Proceedings of Interactive Sonification Workshop (Interactive Sonification Workshop (ISON))
.
2013.
Publication Year
Editor
Publication Type
Research Area
Computer Music (12)
Embodiment (4)
Interaction Design (37)
Live Electronics (4)
Psychoacoustics (5)
Sonification (12)
Space and Sound (5)
Spatial Audio (8)
Keywords
sonification (3)
ASD (1)
E-Sound (1)
Sonifikation (1)
alarm sound (1)
bicycle bell (1)
electric power (1)
electricity (1)
plausibility (1)
recognizability (1)
typicality (1)
urgency (1)
usability (1)
warning sound (1)