Publications
A Sonification Interface Unifying Real-Time and Offline Processing.
(
).
Proceedings of the 14th Sound and Music Computing Conference 2017 (14th Sound & Music Computing Conference (SMC))
.
2017.
Audience Perception of Code.
International Journal of Performance Arts and Digital Media,
12
(2):
pp. 207-212,
02
2016.
A Method for Subjective Analysis of Audiovisual Works.
(
).
International Computer Music Conference Proceedings (International Computer Music Conference)
.
2017.
Agency and Algorithms.
Journal of Science and Technology of the Arts,
8
(1):
pp. 73-83,
02
2016.
Are Loudspeaker Arrays Musical Instruments?.
(
).
Proceedings (ICSA Graz 2017)
.
2017.
Alltagsstimmen. Algorithmische Verfahren bei der automatischen Montage halbnarrativen Sprachmaterials.
Positionen. Texte zur aktuellen Musik,
pp. 35-37,
04
2014.
Binaural Floss – Exploring Media, Immersion, Technology.
(
).
Proceedings of the Linux Audio Conference
.
2017.
Collaborative Design Methods towards Evaluation of a Tangible Interface.
(
).
Proceedings of ICLI 2018
.
2018.
DA TA.
MER. Paper Kunsthalle,
Gent (Belgien),
2017.
Designing simulacra or the electronic replication of a mechanical instrument.
(
).
Proceedings of the 9th Sound and Music Computing Conference (SMC Sound and Music Computing Conference)
.
2012.
ENGAGEMENT AND INTERACTION IN PARTICIPATORY SOUND ART.
(
).
Proceedings of the Sound and Music Computing Conference 2016
.
2016.
Exploring Participatory Sound Art..
(
).
Proceedings of the 2019 International Computer Music Conference
.
2019.
Editor, Mitautor: Patterns of Intuition: Musical Creativity in the Light of Algorithmic Composition.
Springer,
Dodrecht, Heidelberg, New York, London (Vereinigte Staaten (USA)),
2015.
From Artificial to Extended Intelligence in Music Composition.
Organised Sound,
07
2020.
Fb1 - An interface for single sample feedback and feedforwardin SuperCollider.
In
,
Proceedings of the 17thSound and Music Computing Conference
(pp. 200-203).
Axea sas/SMC Network,
Torino (Italien),
2020.
From live to interactive electronics. Symbiosis: a study on sonic human-computer synergy..
(
).
EAW2015: technology as a tool for creating music: proceedings
.
2015.
Gamified Audiovisual Works – Composiiton, Percepiton, Performance.
(
).
Korean Electroacoustic Music Society's Annual Conference (Korean Electroacoustic Music Society's Annual Conference)
.
2017.
Gamified Audiovisual Works – Composiiton, Percepiton, Performance.
Emille. the Journal of the Korean Electro-Acoustic Music Society,
02
2018.
IRMA (Interactive Real-time Measurement of Attention). A method for the investigation of audiovisual computer music performances..
(
).
Proceedings of the 2019 International Computer Music Conference
.
2019.
Imitation Game: Real-Time Decision-making in an Interactive Composition for Human and Robotic Percussionist..
(
).
Proceedings of the 2019 International Computer Music Conference
.
2019.
Komponieren als Trial-and-Error-Prozess.
Positionen. Texte zur aktuellen Musik,
02
2014.
Konzertsaal.
In
,
Künstlerische Forschung – Ein Handbuch
(pp. 307-310).
Diaphanes,
Zürich (Schweiz),
2015.
Körper.
(
).
xCoAx 2018 - Proceedings of the Sixth Conference on Computation Communication Aesthetics & X (6th Conference on Computation, Communication, Aesthetics & X)
.
2018.
Konstruierte Räume. Ästhetische Implikationen von Verfahren und Werkzeugen der Binauraltechnik.
(
).
29. Internationale Tonmeistertagung des VDT
.
2016.
Musical sonification in electronic therapy aids for motor-functional treatment - a smartphone approach.
(
).
Proceedings of the Sound and Music Computing Conference 2016 (SMC)
.
2016.
Publication Year
Editor
Publication Type
Research Area
Computer Music (34)
Interaction Design (10)
Live Electronics (7)
Psychoacoustics (2)
Sonification (3)
Space and Sound (2)
Spatial Audio (6)
Keywords
POINT (1)
audience (1)
climatology (1)
code (1)
computer music (1)
live coding (1)
perception (1)
readability (1)
sonification (1)
Status
published (34)