Conferences & Workshops

This page provides links to conferences and workshops organized by the IEM in chronological order.

2022: DACA 11.-15. Jänner 2022

2021: 2nd Conference on AI Music Creativity (MuMe + CSMC)

18.-22. July 2021, online

2nd Conference on AI Music Creativity (MuMe + CSMC)

The second Conference on AI Music Creativity brings together two overlapping research forums: The Computer Simulation of Music Creativity Conference (est. 2016) and The International Workshop on Musical Metacreation (est. 2012). The objective of the conference is to bring together scholars and artists interested in the emulation and extension of musical creativity through computational means and to provide them with an interdisciplinary platform in which to present and discuss their work in scientific and artistic contexts.

The 2021 Conference on AI Music Creativity will be hosted virtually by the Institute of Electronic Music and Acoustics (IEM) of the University of Music and Performing Arts of Graz. The five-day program will feature paper presentations, concerts, workshops, tutorials, sound installations and keynotes by Georgina Born, George E. Lewis and Rebecca Fiebrink. 

Further details can be found below and on the conference website: https://aimc2021.iem.at/

# Conference theme

The theme of AIMC 2021 is: Performing [with] machines. The dual meaning of this title hints towards an understanding of the machine as a performing agent in a human-machine partnership. By putting the emphasis on creative human-machine partnerships in performative contexts, this theme aims to encourage artistic and scientific contributions that deal with the different ways in which musicianship, authorship and performership are challenged, extended and redefined in the era of AI.

# Call for Papers

We invite submissions of full papers, work-in-progress papers and demos on topics related to AI Music Creativity.  For the first time, our call for papers includes a “piece and paper” category, for papers linked with a music submission.

# Call for Music

We invite artistic submissions that deal with topics related to AI music creativity, involving machines, machine learning and dealing with topics related to agency. We especially encourage and promote submissions that address AI from diverse technical and non-technical as well as critical angles with regard to questions of gender, performance, ecology and aesthetics.

# Call for Workshops and Tutorials

We welcome the submission of workshop and tutorial proposals related to the conference topics. Selected workshops will be held online and take place on the first day of the conference (July 18th). 

# Important dates

Submission deadline: 1. April 2021

Acceptance notification deadline: 1. May 2021

Camera-ready deadline: 1. June 2021

Conference: 18.-22. July 2021

# Organizing committee

Conference chairs: Artemi-Maria Gioti and Gerhard Eckel

Music chair: Luc Döbereiner

Paper chair: Artemi-Maria Gioti

Virtual conference chair: IOhannes zmölnig

Diversity consultant: Anna Xambó

Web management: Alisa Kobzar

If you have questions, please do not hesitate to contact us at: aimc2021(at)iem.at.

2020: Audio Mostly 2020 - AM'20

Audio Mostly 2020 (AM'20) calls for Papers, Demos, Workshops, and Music & Installations on the topic of audio mostly in extended realities.

Audio Mostly is an audio-focused interdisciplinary conference on design, technology, and interaction with sound that embraces applied theory and practice-oriented research. As in previous years, the conference will be in-cooperation with ACM/SIGCHI (tbc).

The Institute of Electronic Music and Acoustics (IEM, https://iem.at/) is hosting AM'20 in Graz/ Austria: we are looking forward to an interdisciplinary event extending mostly -but not exclusively- the audio reality!

Details can be found below and on https://audiomostly.com/2020/call/

The Conference Chairs
Katharina Groß-Vogt and Robert Höldrich
am20(at)iem.at

# Virtual Participation
AM'20 offers virtual participation for oral paper presentations. Accepted papers may be presented and discussed via video live stream and are part of the proceedings. Passive virtual participation will be possible for a small fee and includes a live stream of all paper sessions and concerts and other virtual meeting formats.

# Call for Papers
Please submit your research as full papers (5-8 pages) or short papers (4 pages). Both will be fully peer-reviewed in a double blind process. Accepted papers will be published in the ACM Digital Library (tbc).

# Call for Demos
We encourage authors to contribute demonstrations to be displayed at the conference. Demos require a paper submission.

# Call for Workshops
We invite proposals for workshops to be held at AM'20. Selected workshops will take place the day before the main conference (September 14th). We encourage hands-on/interactive workshops and regular workshops that last from 2 hours to a full day. Workshops are proposed in the form of a submitted paper.

# Call for Music & Installations
We call for Music for auditory virtual environments and sound art to be performed in a concert hall and as sound installations around the conference site.

# Important Dates
Submission Deadline: May 01, 2020
Notification of Acceptance: June 15, 2020
Workshops: September 14, 2020
Conference: September 15-17, 2020

Registration opens in June, with fees in the range of 30 EUR (virtual) to 150-400 EUR (physical).

2020: xCoAx 2020: 8th International Conference on Computation, Communication, Aesthetics and X

xCoAx 2020: 8th International Conference on Computation, Communication, Aesthetics and X

8-10 July 2020, Graz, Austria - online

xcoax.org

Please feel free to distribute this call to your networks.

Submission deadline: 31 January 2020

xCoAx is an exploration of the intersection where computational tools
and media meet art and culture, in the form of a multi-disciplinary
enquiry on aesthetics, computation, communication and the elusive X
factor that connects them all.

xCoAx has been an occasion for international audiences to meet and
exchange ideas, in search for interdisciplinary synergies among computer
scientists, artists, media practitioners, and theoreticians at the
thresholds between digital arts and culture. Starting in 2013 in
Bergamo, xCoAx has so far taken place also in Porto, Glasgow, Lisbon,
Madrid, and Milan.

The focus of xCoAx is on the unpredictable overlaps between the freedom
of creativity and the rules of algorithms, between human nature and
machine technology, with the aim to evolve towards new directions in
aesthetics.

In 2020 xCoAx will take place in Graz, Austria, directly adjoining the
symposium Algorithms that Matter (ALMAT). On the two days preceding
xCoAx, ALMAT gathers artists and researchers to present and discuss the
relations between algorithmic agency and artistic research, the practice
of algorithmic experimentation and its impact on compositional process.
ALMAT has issued a separate call for participation -
almat.iem.at/symposium.html - and reduced combi-tickets will be
available for xCoAx + ALMAT.

Topics

You are invited to submit theoretical, practical or experimental
research work that includes but is not limited to the following topics:
Computation, Communication, Aesthetics, X, Algorithms / Systems /
Models, Artificial Aesthetics, Artificial Intelligence, Audiovisuals /
Multimodality, Creativity, Design, Interaction, Games, Generative Art /
Design, History, Mechatronics / Physical Computing, Music / Sound Art,
Performance, Philosophy of Art / of Computation, Technology / Ethics /
Epistemology.

Submission Categories

Papers, artworks, performances, ongoing doctoral research (all details
for submission at xcoax.org/). For this edition of xCoAx, a
special call for performances for MUMUTH's Ligeti Hall is also being
launched.

Publications

All accepted works will be published in a proceedings book with ISBN
(see proceedings.xcoax.org for previous editions) and the authors
of the best papers will be invited to a special issue of the
Scopus-indexed Journal of Science and Technology of the Arts
(http://artes.ucp.pt/citarj/).

Keynote Speakers

Yuk Hui
Špela Petrič

Doctoral Symposium Chairs

Marko Ciciliani

Organizing Committee

André Rangel: CITAR / i2ADS
David Pirrò: Institute of Electronic Music and Acoustics, University of
Music and Performing Arts, Graz
Hanns Holger Rutz: Institute of Electronic Music and Acoustics,
University of Music and Performing Arts, Graz
Jason Reizner: Bauhaus-Universität Weimar
Luís Nunes: i2ADS / Faculty of Fine Arts, University of Porto
Luísa Ribas: CIEBA / Faculty of Fine Arts, University of Lisbon
Mario Verdicchio: Università degli Studi di Bergamo
Miguel Carvalhais: INESC TEC / Faculty of Fine Arts, University of Porto

Local Organizing Committee

David Pirrò: Institute of Electronic Music and Acoustics, University of
Music and Performing Arts, Graz
Hanns Holger Rutz: Institute of Electronic Music and Acoustics,
University of Music and Performing Arts, Graz
Daniele Pozzi: Institute of Electronic Music and Acoustics, University
of Music and Performing Arts, Graz

Contacts

info@xcoax.org
xcoax.org
twitter.com/xcoaxorg
facebook.com/xcoax.org
www.instagram.com/xcoaxorg/

2020: Algorithms that Matter Symposium 2020

ALMAT - Algorithms that Matter
Symposium on Algorithmic Agency in Artistic Practice


6--7 July 2020, Graz Austria

almat.iem.at/symposium.html

Please feel free to distribute this call to your networks.

Submission deadline: 31 January 2020

Artists and scientists have worked with digital computers for over
seventy years, and algorithmic practices exist for a lot longer. But in
recent years, increased computing power and decreased costs and
miniaturisation of machines have created a new quantity and quality of
everyday exposure, economic and political criticality, and with it a
wave of public attention and discourse. As artists-researchers, how do
we incorporate this new situation into our practices, and more
importantly, how does this changed situation retroact on our
understanding of the role of digital art, sound art and artistic
practice itself?

Rather than understanding algorithms as existing and transparent tools,
the ALMAT Symposium is interested in their genealogical, processual
aspects and their transformative potential. We seek critical approaches
that avoid both mystification and commodification, that aim at opening
the black box of "wonder" that is often presented to the public when
utilising algorithms.

The foundation for the symposium is given by the eponymous project ALMAT
- Algorithms that Matter. ALMAT is an artistic research project by Hanns
Holger Rutz and David Pirrò funded by the Austrian Science Fund (FWF AR
403-GBL) and hosted by the Institute of Electronic Music and Acoustics
(IEM) at the University of Music and Performing Arts Graz.

ALMAT 2020 will take place (06–07 July) adjoining the 8th Conference on
Computation, Communication, Aesthetics & X – xCoAx (08–10 July). xCoAx
is an exploration of the intersection where computational tools and
media meet art and culture, in the form of a multi-disciplinary enquiry
on aesthetics, computation, communication and the elusive X factor that
connects them all. xCoAx has issued a separate call for participation –
www.xcoax.org – and reduced combi-tickets are available for xCoAx
+ ALMAT.


Call for Contributions


The ALMAT Symposium calls for artistic research contributions in the
following two categories:

1. Contributions exploring the symposium's theme and the questions
   arising from it. This may include:
   - What are the material qualities specific of algorithms and
     algorithmic practices? How does the algorithmic become malleable
     as material?
   - Are there particular affordances of the algorithmic?
   - How does algorithmic agency unfold, how can it be observed,
     formulated, or communicated? Which alternatives to traditional
     concepts such as control/controller could be formulated?
   - How does the reconfigurative "intrinsic" or "speculative"
     movement of algorithms extend to or retroact on the artist or
     recipient, how does it shape their interactions?
   - How can artistic experimentation with algorithms be communicated
     to an audience, how may it help sensitise and empower people to
     take ownership of the algorithmic?
   - Which are the thresholds of heteronomy/autonomy, what makes an
     algorithmic practice become generative?
   - What are philosophical, technological, aesthetic or artistic
     consequences of acknowledging the agency of algorithms?

2. Contributions that explicitly refer to the research, the
   experiences and the case studies of the ALMAT research
   project. Contributions may be commentary, continuation, critique
   or, more in general, a response to one or more aesthetic and
   theoretic manifestations and artefacts reflected in the project's
   documentation. The project's (ongoing) documentation is an online
   hypertext starting at the Continuous Exposition:
   www.researchcatalogue.net/view/381565/381566. In
   particular, we identified a number of works that are
   good candidates for responses, as they will be visible or audible
   during the symposium (see submission page).

For more information and details of contribution formats and
application process, please refer to:
www.researchcatalogue.net/view/381565/698006

Contact: For any questions, please write to <almat@iem.at>.

2019 - Workshop über TouchDesigner

Workshop über TouchDesigner mit Darien Brito

28.11. 14:00-18:00
29.11. 10:00-18:00
30.11. 10:00-18:00

CUBE am IEM

2019 - Gamified Composition and Performance – a Symposium in Artistic Research

March 29-31, 2019 at University of Music and Performing Arts Graz

Venue: Mumuth, Lichtenfelsgasse 14, 8010 Graz, Austria

In 2016, the artistic research project “GAPPP – Gamified Audiovisual Performance and Performance Practice” was launched at the Institute of Electronic Music and Acoustics – IEM – of the University of Music and Performing Arts Graz.

In GAPPP, a team of researchers investigates the artistic potential of elements from computer games in the context of audiovisual composition and performance. A large number of questions grouping around this key interest have been investigated and more than a dozen new artistic works composed and performed that explore those questions from a practical side.

During the symposium Gamified Composition and Performance – a Symposium in Artistic Research the most significant outcomes of the research project will be presented and discussed in the form of talks and artistic performances. The symposium will bring together an international mix of artists, performers and speakers from the fields of game philosophy, game theory, audiovisual art and musicology. The works that we will present were created as part of the GAPPP research, or have been especially commissioned for this symposium.

The focus of the symposium lies not only in the reflection of the findings of this particular research project, but in discussing and opening up new questions and perspectives that emerge from the intersection of artistic practice, aesthetics, game elements and mechanics.

2018 - SuperCollider Meeting @ IEM Graz (4)

IEM CUBE

16.06.2018, 10:00-17:00

mit den Vortragenden: Brian Heim, Till Bovermann

https://iem.kug.ac.at/institut-aktuell/details/article/supercollider-meeting-iem-graz-june-16th.html

2018 - SuperCollider Meeting @ IEM Graz (3)

IEM CUBE

20.01.2018, 10:00-17:00

mit den Vortragenden: Ron Kuivila, Hanns Holger Rutz, Daniel Mayer

https://iem.kug.ac.at/institut-aktuell/details/article/supercollider-meeting-iem-graz-january-20th.html

2018 - Workshop "Thresholds of the Algorithmic"

The "Algorithms that Matter" (ALMAT) project's team, in collaboration with the Bergen Center for Electronic Art (BEK), organised the workshop-in-exposition "Thesholds of the Algorithmic" which took place in Bergen, Norway June 8–16 . The event was co-produced by the Lydgalleriet where the exposition took place. The trailer to this event is now available at vimeo.com/276417648/

Further information can be found at:
almat.iem.at
www.researchcatalogue.net/view/381565/381566
bek.no/en/
http://www.lydgalleriet.no/

2018 - IKO/OSIL Symposium & Summer School

OSIL

2018 - Exploring Formats, Enriching Practice. A Research Event

EFEP

2018 - Science by Ear 4

Science by Ear 4

2017 - IEM Ambisonics Workshop

From Wed 26th to Fri 28th of April 2017, IEM successfully held its first 3-Day Ambisonics Workshop. It was the first workshop of this kind at IEM. 

2017 - International Conference on Spatial Audio

Die International Conference on Spatial Audio, kurz ICSA, fand vom 7. bis zum 10. September 2017 im IEM an der Kunstuniversität Graz in Österreich statt. Besuchen Sie unsere Veranstaltungs-Webseite icsa2017.iem.at, auf der Sie alle Details zur ICSA finden.

2017 - Affordable Autonomous Ambisonics System - Workshop

http://iem.kug.ac.at/institut-aktuell/details/article/klangdom-aaas-workshops.html

2017 - Transpositions: From Science to Art (and Back)

Transpositions

2016 - SuperCollider Meeting @ IEM Graz (2)

IEM CUBE

10.12.2016, 10:00-15:00

Vortragender: Hanns Holger Rutz

https://iem.kug.ac.at/institut-aktuell/details/article/sc-meeting-iem-graz-10-dezember-2016.html

2016 - SuperCollider Meeting @ IEM Graz (1)

IEM CUBE

05.11.2016, 10:00-18:00

Vortragender: Daniel Mayer

https://iem.kug.ac.at/institut-aktuell/details/article/sc-meeting-iem-graz-5-nov-2016.html

2016 - Symposium: Instrument und Elektroakustik

IEM CUBE

14.1.2016, 14:00 - 18:00

mit den Vortragenden: Sylvie Lacroix, Giuseppe Iacono, Dániel P. Biró, Kirk McNally, Stephen Ferguson, Wolfgang Suppan

https://iem.kug.ac.at/institut-aktuell/details/article/symposium-cube-lecture-instrument-und-elektroakustik.html

2015 - International Conference on Spatial Audio

icsa2015.iem.at

2015 - International Conference on Auditory Display

http://icad15.iem.at

2014 - International Summer Course for New Music Darmstadt

International Summer Course for New Music Darmstadt  2014

2014 - Science by Ear: SysSon

https://sysson.kug.ac.at/index.php?id=16451

2014 - The Choreography of Sound

The Choreography of Sound

2013 - Linux Audio Conference

http://lac.linuxaudio.org/2013/

2010 - Digital Audio Effects Conference

http://dafx10.iem.at

2010 - Science by Ear: QCD-Audio

http://qcd-audio.at/sbe2.html

2010 - Raum: Konzepte in den Künsten, Kultur- und Naturwissenschaften

https://iem.kug.ac.at/index.php?id=17162

2009 - Körperlicher Ausdruck in der Elektronischen Musik

Körperlicher Ausdruck in der Elektronischen Musik

2009 - Ambisonics Symposium

https://ambisonics.iem.at/symposium2009

2009 - Lange Nacht der Forschung

Lange Nacht der Forschung

2008 - medienWERKSTATTGESPRÄCHE 06

http://www.medienwerkstatt-wien.at/aktuell/gespraeche.php

2008 - Lange Nacht der Forschung

Lange Nacht der Forschung

2008 - Reactable Workshop

2008 - Ambisonics Xchange

https://ambisonics.iem.at/xchange

2007 - Sound of Science 3

https://iem.kug.ac.at/index.php?id=17067

2007 - Kinderuni

Kinderuni

2007 - Livecoding with SuperCollider

2007 - WORKSHOP: Architone -Staalplaat Soundsystem

2007 - Girls' Day

2007 - Moderner Physikunterricht am Beispiel Akustik

2007 - Die Rolle des Zufalls in der Algorithmischen Komposition

2006 - CoMaed

Vortrag von Franz Zotter - CoMaed

2006 - Science by Ear

http://sonenvir.at/workshop/

2006 - Bewegung und Klang

Bewegung und Klang

2005 - The School of Sound

The School of Sound

2005 - The Sound of Science

The Sound of Science

2005 - Zukunft hören

2004 - 1st International Pd~Convention

http://puredata.info/community/conventions/convention04

2004 - Conference on Interdisciplinary Musicology

CIM04

2003 - Super Collider

2003 - UNIversum Graz

UNIversum Graz 2003

2002 - AES Student Section Graz

http://www.aes-graz.org

2001 - AES Student Section Wien/Graz

http://www.aes-graz.org

2000 - Audio Signal Restauration

1999 - Interaktive Klang- und Musikbearbeitung mit Super Collider 2

1997 - Angewandte Computertechnologie in der Komposition

Workshop mit Andreas Weixler - http://avant.mur.at/weixler/awbio.dt.html