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Computer Music Performance in real-time by Granular Synthesis Implemented with Wavelet Transform in Pd

Abstract My aim is to create a musical piece where looking for new textures and organic sounds by means of granular synthesis. I have chosen granular synthesis because of I want to create small creaking sounds (like in click & cuts or minimal electronic music) and big statical masses of sound with thousands of small variations inside (like in some pieces of Ligeti or Xenakis). Granular synthesis allow to create this different sounds in a single way and I can go from one of this isolated small grains to a dense textures traveling across a lot of intermediate states.
Autor*innen Diaz Poblete, P.
Betreuer*innen Ritsch, W.
Jahr 2006
Art der Arbeit Toningenieur-Projekt
URL https://phaidra.kug.ac.at/o:11404
Anmerkung Algorithmische Komposition
Status abgeschlossen