A simple technical measure for the perceived source width

Ambix-Suggesting an Ambisonic Format

Kompakte 16-Kanal-Kugellautsprecheranordnung

Phantom Source Widening with Deterministic Frequency Dependent Time Delays

Practical Implementation of Radial Filters for Ambisonic Recordings

Preserving sound source radiation-characteristics in network-based musical performances

Radiation modes of t-design and extremal-points compact spherical loudspeaker arrays

Acoustic Center and Orientation Analysis of Sound-Radiation Recorded with a Surrounding Spherical Microphone Array

Ambisonic Decoding with and without Mode-Matching: A Case-Study Using the Hemisphere

Evaluation of a Transaural Beamformer

Flexible and intuitive pointing method for 3D auditory localization experiments

Listening to the Direct Sound of Musical Instruments in Freely Adjustable Surrounding Directions

The Virtual T-Design Ambisonics-Rig using VBAP

An Alternative Ambisonics Formulation: Modal Source Strength Matching and the Effect of Spatial Aliasing

An Ambisonics Format for Flexible Playback Layouts

Application of a transaural focused sound reproduction

Transaural stereo in a beamforming approach

3D sound field rendering under non-idealized loudspeaker arrangements

Demonstrator for Controllable Focused Sound Source Reproduction

Efficient Directivity Pattern Control for Spherical Loudspeaker Arrays

Principles and Considerations to Controllable Focused Sound Source Reproduction

The CUBEMixer a Performance-, Mixing- and Masteringtool

3D Audio Interface for the Blind

3D Audio Interface für Bildschirmbenutzer in Wellenfeldsynthese

3D Auditory Interface for Desktop Applications

3D Binaural Sound Reproduction using a Virtual Ambisonic Approach

A 3D Ambisonic based Binaural Sound Reproduction System

A 3D Real Time Rendering Engine for Binaural Sound Reproduction

A Generic, Semantically Based Design Approach For Spatial Auditory Computer Displays

A Spatial Audio Interface for Desktop Applications

An Auditory 3D File Manager Designed from Interaction Patterns

An Objective Model of Localisation in Binaural Sound Reproduction Systems

Audio Interface for Immersive 3D-Audio Desktop Applications

Binaurale 3-D Wiedergabe basierend auf dem Kirchhoff-Helmholtz-Integral

Crosstalk Cancellation for Spherical Loudspeaker Arrays

Der IEM CUBE - ein periphones (Re-)Produktionssystem

Designing a Generalized Sonification Environment

Distance Coding in 3D Sound Fields

DSP-Implementation eines Kopfpositionsbezogenen binauralen Wiedergabesystems

Enhanced 3D Sound Field Synthesis and Reproduction System by Compensating Interfering Reflections

Entwurf und Optimierung eines auf Ambisonic basierenden binauralen Wiedergabesystems

Further investigations on 3D sound fields using distance coding

Getting Mixed up with WFS, VBAP, HOA, TRM... From Acronymic Cacophony to a Generalized Rendering Toolbox

Investigations on control and perception of virtual distance using loudspeakers

Investigations on Distance Coding in 3D Sound Fields

Konzepte zur Schallfeldsynthese und Schallfeldreproduktion

Kopfhörer und Lautsprecherkonzepte für eine virtuelle Akustik

Kopfpositionsbezogene Wiedergabe für Binauralsignale mit Ambisonic

Korrektur der Lautsprecherrichtcharakteristik im Adrienne-Verfahren

Lost Highway

Mehrkanalwiedergabesystem für Binauralsignale unter Verwendung des Ambisonic-Ansatzes

Modeling a Spherical Loudspeaker System as Multipole Source

Modeling radiation synthesis with spherical loudspeaker arrays

Multichannel Sound Reproduction System for Binaural Signals - The Ambisonic Approach

Near- and farfield beamforming using spherical loudspeaker arrays

Performing Music in three Dimensions

Schallfeldreproduktion durch ein verbessertes Holophonie-Ambisonic System

Sound-System Design for a Professional Full-Flight Simulator

Subjective Validation of Perception Properties in Binaural Sound Reproduction Systems

The IEM CUBE

Wellenfeldsynthese - Erweiterungen und Alternativen