Comprehensive measurements of head influence on a supercardioid microphone
Geometric Error Estimation and Compensation in Compact Spherical Loudspeaker Array Calibration
Investigations on cylindrical microphone arrays
Joint spherical beamforming for the analysis of reflections in rooms
Reconstructing sound source directivity in virtual acoustic environments
Ambisonic Decoding with and without Mode-Matching: A Case-Study Using the Hemisphere
Evaluation of a Transaural Beamformer
Flexible and intuitive pointing method for 3D auditory localization experiments
Listening to the Direct Sound of Musical Instruments in Freely Adjustable Surrounding Directions
Microphone arrays around rigid spheres for spatial recording and holography
Similarity of musical instrument radiation- patterns in pitch and partial
The Virtual T-Design Ambisonics-Rig using VBAP
Transferable Acoustics based on Spatial Analysis and Re-Composition
An Ambisonics Format for Flexible Playback Layouts
Application of a transaural focused sound reproduction
Klanginstallation Ikosaederlautsprecher
Mehrkanalaustauschformat für 3D Audio Ambisonics
Recruiting and Evaluation Process of an Expert Listening Panel
Sampling Strategies for Acoustic Holography/Holophony on the Sphere
Transaural stereo in a beamforming approach
3D sound field rendering under non-idealized loudspeaker arrangements
Acoustic Source Localisation using Coincident Microphone Arrays
Akustische Positionsbestimmung von Mikrofonen
Demonstrator for Controllable Focused Sound Source Reproduction
Efficient Directivity Pattern Control for Spherical Loudspeaker Arrays
Localization Experiments Using Different 2D Ambisonics Decoders
The CUBEMixer a Performance-, Mixing- and Masteringtool
Orchestral recording revisited
Orchestral recording revisited II
Orchestral recording revisited III
Orchestral recording revisited IV
Vom Punkt- zum Flächenstrahler
3D Audio Interface for the Blind
3D Audio Interface für Bildschirmbenutzer in Wellenfeldsynthese
3D Auditory Interface for Desktop Applications
3D Binaural Sound Reproduction using a Virtual Ambisonic Approach
A 3D Ambisonic based Binaural Sound Reproduction System
A 3D Real Time Rendering Engine for Binaural Sound Reproduction
A Generic, Semantically Based Design Approach For Spatial Auditory Computer Displays
A Spatial Audio Interface for Desktop Applications
An Auditory 3D File Manager Designed from Interaction Patterns
An Objective Model of Localisation in Binaural Sound Reproduction Systems
Audio Interface for Immersive 3D-Audio Desktop Applications
Binaurale 3-D Wiedergabe basierend auf dem Kirchhoff-Helmholtz-Integral
Crosstalk Cancellation for Spherical Loudspeaker Arrays
Der IEM CUBE - ein periphones (Re-)Produktionssystem
Designing a Generalized Sonification Environment
Distance Coding in 3D Sound Fields
DSP-Implementation eines Kopfpositionsbezogenen binauralen Wiedergabesystems
Enhanced 3D Sound Field Synthesis and Reproduction System by Compensating Interfering Reflections
Entwurf und Optimierung eines auf Ambisonic basierenden binauralen Wiedergabesystems
Further investigations on 3D sound fields using distance coding
Investigations on control and perception of virtual distance using loudspeakers
Investigations on Distance Coding in 3D Sound Fields
Konzepte zur Schallfeldsynthese und Schallfeldreproduktion
Kopfhörer und Lautsprecherkonzepte für eine virtuelle Akustik
Kopfpositionsbezogene Wiedergabe für Binauralsignale mit Ambisonic
Korrektur der Lautsprecherrichtcharakteristik im Adrienne-Verfahren
Mehrkanalwiedergabesystem für Binauralsignale unter Verwendung des Ambisonic-Ansatzes
Modeling a Spherical Loudspeaker System as Multipole Source
Modeling radiation synthesis with spherical loudspeaker arrays
Multichannel Sound Reproduction System for Binaural Signals - The Ambisonic Approach
Near- and farfield beamforming using spherical loudspeaker arrays
Performing Music in three Dimensions
Schallfeldreproduktion durch ein verbessertes Holophonie-Ambisonic System
Subjective Validation of Perception Properties in Binaural Sound Reproduction Systems
