A simple technical measure for the perceived source width
Ambix-Suggesting an Ambisonic Format
Kompakte 16-Kanal-Kugellautsprecheranordnung
Phantom Source Widening with Deterministic Frequency Dependent Time Delays
Radiation modes of t-design and extremal-points compact spherical loudspeaker arrays
Segment Related Classification for Automatic Genre Detection
Tangential Intensity Algorithm for Acoustic Centering
Ambisonic Decoding with and without Mode-Matching: A Case-Study Using the Hemisphere
Evaluation of a Transaural Beamformer
Flexible and intuitive pointing method for 3D auditory localization experiments
Listening to the Direct Sound of Musical Instruments in Freely Adjustable Surrounding Directions
Microphone arrays around rigid spheres for spatial recording and holography
Similarity of musical instrument radiation- patterns in pitch and partial
The Virtual T-Design Ambisonics-Rig using VBAP
Training and Guidance Tool for Listening Panels
A Standard for Interchange of Ambisonic Signal Sets
An Ambisonics Format for Flexible Playback Layouts
Application of a transaural focused sound reproduction
Mehrkanalaustauschformat für 3D Audio Ambisonics
Recruiting and Evaluation Process of an Expert Listening Panel
Sampling Strategies for Acoustic Holography/Holophony on the Sphere
Text-to-Speech Engine with Austrian German Corpus
Transaural stereo in a beamforming approach
3D sound field rendering under non-idealized loudspeaker arrangements
Acoustic Source Localisation using Coincident Microphone Arrays
Akustische Positionsbestimmung von Mikrofonen
Challenges and New Solutions for Transfer Path Analysis
Demonstrator for Controllable Focused Sound Source Reproduction
Efficient Directivity Pattern Control for Spherical Loudspeaker Arrays
Efficient Transfer Path Analysis for Vehicle Sound Engineering
Exploration of 4D-Data Spaces. Sonification in Lattice QCD
Optimising NVH in Future Vehicles
The CUBEMixer a Performance-, Mixing- and Masteringtool
3D Audio Interface for the Blind
3D Audio Interface für Bildschirmbenutzer in Wellenfeldsynthese
3D Auditory Interface for Desktop Applications
3D Binaural Sound Reproduction using a Virtual Ambisonic Approach
96-kHZ-Hörversuche für transiente und stationäre Schalle
A 3D Ambisonic based Binaural Sound Reproduction System
A 3D Real Time Rendering Engine for Binaural Sound Reproduction
A Generic, Semantically Based Design Approach For Spatial Auditory Computer Displays
A New Functional Framework for a Sound System for Realtime Flight Simulation
A Parameterized Model of Psychoacoustical Roughness for Objective Vehicle Noise Quality Evaluation
A Sonification Design Space Map
A Spatial Audio Interface for Desktop Applications
An Auditory 3D File Manager Designed from Interaction Patterns
An Introduction to Sonification and its Application to Theoretical Physics
An Objective Model of Localisation in Binaural Sound Reproduction Systems
An Optimized Model for the Objective Assessment of Roughness Sensations in Vehicle Noise
Analyse, Resynthese und Interpolation von KFZ-Innengeräuschen
Analysis, Resynthesis, and Interpolation of the Interior Noise of a Car
Audio Interface for Immersive 3D-Audio Desktop Applications
Binaurale 3-D Wiedergabe basierend auf dem Kirchhoff-Helmholtz-Integral
Capturing the radiation characteristics of the bonang barung
Crosstalk Cancellation for Spherical Loudspeaker Arrays
Der IEM CUBE - ein periphones (Re-)Produktionssystem
Design Patterns of Auditory Displays
Designing a Generalized Sonification Environment
Distance Coding in 3D Sound Fields
DSP-Implementation eines Kopfpositionsbezogenen binauralen Wiedergabesystems
Enhanced 3D Sound Field Synthesis and Reproduction System by Compensating Interfering Reflections
Entwurf und Optimierung eines auf Ambisonic basierenden binauralen Wiedergabesystems
Further investigations on 3D sound fields using distance coding
Investigations on control and perception of virtual distance using loudspeakers
Investigations on Distance Coding in 3D Sound Fields
Klangmodellierungsansätze und Ergebnisse für Gamelaninstrumente des lauten Stils
Konzepte zur Schallfeldsynthese und Schallfeldreproduktion
Kopfhörer und Lautsprecherkonzepte für eine virtuelle Akustik
Kopfpositionsbezogene Wiedergabe für Binauralsignale mit Ambisonic
Korrektur der Lautsprecherrichtcharakteristik im Adrienne-Verfahren
Location Determination of Acoustical Sources using a Microphone Array
Mehrkanalwiedergabesystem für Binauralsignale unter Verwendung des Ambisonic-Ansatzes
Modeling a Spherical Loudspeaker System as Multipole Source
Modeling radiation synthesis with spherical loudspeaker arrays
Multichannel Sound Reproduction System for Binaural Signals - The Ambisonic Approach
Near- and farfield beamforming using spherical loudspeaker arrays
New Sonification Tools for EEG Data Screening and Monitoring
Performing Music in three Dimensions
Psychoacoustic Measurement of Roughness for Vehicle Interior Noise
Room Simulation for Binaural Sound Reproduction using Measured Spatiotemporal Room Impulse Responses
Schallfeldreproduktion durch ein verbessertes Holophonie-Ambisonic System
Sonification as a Tool to Reconstruct user`s Actions in Unobservable Areas
Sonification as an Interdisciplinary Working Process
Sonification of Lattice Observables Across Phase Transitions
Sonification of Quantum Spectra
Sound Engineering based on Source Contributions and Transfer Path Results
Sound-System Design for a Professional Full-Flight Simulator
Subjective Validation of Perception Properties in Binaural Sound Reproduction Systems
Toward a Data Sonification Design Space Map
Traffic Noise Annoyance on Roads (TNAR)
Transfer Path Analysis Experimental Investigations and Modeling
