A simple technical measure for the perceived source width

Ambix-Suggesting an Ambisonic Format

Kompakte 16-Kanal-Kugellautsprecheranordnung

On the decomposition of acoustic source radiation patterns measured with surrounding spherical microphone arrays

Phantom Source Widening with Deterministic Frequency Dependent Time Delays

Radiation modes of t-design and extremal-points compact spherical loudspeaker arrays

Segment Related Classification for Automatic Genre Detection

Tangential Intensity Algorithm for Acoustic Centering

Acoustic Center and Orientation Analysis of Sound-Radiation Recorded with a Surrounding Spherical Microphone Array

Ambisonic Decoding with and without Mode-Matching: A Case-Study Using the Hemisphere

Comparison of acoustic centering maps for radiation capture of musical instruments with spherical microphone arrays

Evaluation of a Transaural Beamformer

Flexible and intuitive pointing method for 3D auditory localization experiments

Listening to the Direct Sound of Musical Instruments in Freely Adjustable Surrounding Directions

Microphone arrays around rigid spheres for spatial recording and holography

Similarity of musical instrument radiation- patterns in pitch and partial

The Virtual T-Design Ambisonics-Rig using VBAP

Training and Guidance Tool for Listening Panels

A Standard for Interchange of Ambisonic Signal Sets

An Alternative Ambisonics Formulation: Modal Source Strength Matching and the Effect of Spatial Aliasing

An Ambisonics Format for Flexible Playback Layouts

Application of a transaural focused sound reproduction

Mehrkanalaustauschformat für 3D Audio Ambisonics

Recruiting and Evaluation Process of an Expert Listening Panel

Sampling Strategies for Acoustic Holography/Holophony on the Sphere

Text-to-Speech Engine with Austrian German Corpus

Transaural stereo in a beamforming approach

3D sound field rendering under non-idealized loudspeaker arrangements

Acoustic Source Localisation using Coincident Microphone Arrays

Akustische Positionsbestimmung von Mikrofonen

Challenges and New Solutions for Transfer Path Analysis

Demonstrator for Controllable Focused Sound Source Reproduction

Efficient Directivity Pattern Control for Spherical Loudspeaker Arrays

Efficient Transfer Path Analysis for Vehicle Sound Engineering

Exploration of 4D-Data Spaces. Sonification in Lattice QCD

Optimising NVH in Future Vehicles

The CUBEMixer a Performance-, Mixing- and Masteringtool

3D Audio Interface for the Blind

3D Audio Interface für Bildschirmbenutzer in Wellenfeldsynthese

3D Auditory Interface for Desktop Applications

3D Binaural Sound Reproduction using a Virtual Ambisonic Approach

96-kHZ-Hörversuche für transiente und stationäre Schalle

A 3D Ambisonic based Binaural Sound Reproduction System

A 3D Real Time Rendering Engine for Binaural Sound Reproduction

A Generalized Psychoacoustical Model of Modulation Parameters (Roughness) for Objective Vehicle Noise Quality Evaluation

A Generic, Semantically Based Design Approach For Spatial Auditory Computer Displays

A New Functional Framework for a Sound System for Realtime Flight Simulation

A Parameterized Model of Psychoacoustical Roughness for Objective Vehicle Noise Quality Evaluation

A Sonification Design Space Map

A Spatial Audio Interface for Desktop Applications

An Auditory 3D File Manager Designed from Interaction Patterns

An Introduction to Sonification and its Application to Theoretical Physics

An Objective Model of Localisation in Binaural Sound Reproduction Systems

An Optimized Model for the Objective Assessment of Roughness Sensations in Vehicle Noise

Analyse, Resynthese und Interpolation von KFZ-Innengeräuschen

Analysis, Resynthesis, and Interpolation of the Interior Noise of a Car

Audio Interface for Immersive 3D-Audio Desktop Applications

Binaurale 3-D Wiedergabe basierend auf dem Kirchhoff-Helmholtz-Integral

Capturing the radiation characteristics of the bonang barung

Crosstalk Cancellation for Spherical Loudspeaker Arrays

Der IEM CUBE - ein periphones (Re-)Produktionssystem

Design Patterns of Auditory Displays

Designing a Generalized Sonification Environment

Distance Coding in 3D Sound Fields

DSP-Implementation eines Kopfpositionsbezogenen binauralen Wiedergabesystems

Enhanced 3D Sound Field Synthesis and Reproduction System by Compensating Interfering Reflections

Entwurf und Optimierung eines auf Ambisonic basierenden binauralen Wiedergabesystems

Further investigations on 3D sound fields using distance coding

Getting Mixed up with WFS, VBAP, HOA, TRM... From Acronymic Cacophony to a Generalized Rendering Toolbox

Investigations on control and perception of virtual distance using loudspeakers

Investigations on Distance Coding in 3D Sound Fields

Klangmodellierungsansätze und Ergebnisse für Gamelaninstrumente des lauten Stils

Konzepte zur Schallfeldsynthese und Schallfeldreproduktion

Kopfhörer und Lautsprecherkonzepte für eine virtuelle Akustik

Kopfpositionsbezogene Wiedergabe für Binauralsignale mit Ambisonic

Korrektur der Lautsprecherrichtcharakteristik im Adrienne-Verfahren

Location Determination of Acoustical Sources using a Microphone Array

Lost Highway

Mehrkanalwiedergabesystem für Binauralsignale unter Verwendung des Ambisonic-Ansatzes

Modeling a Spherical Loudspeaker System as Multipole Source

Modeling radiation synthesis with spherical loudspeaker arrays

Multichannel Sound Reproduction System for Binaural Signals - The Ambisonic Approach

Near- and farfield beamforming using spherical loudspeaker arrays

New Sonification Tools for EEG Data Screening and Monitoring

Performing Music in three Dimensions

Pitch Perception in Lamellophones and the Development of a Computer Based Tool for Interactive Experiments on Tunings and Tonal Systems

Psychoacoustic Measurement of Roughness for Vehicle Interior Noise

Room Simulation for Binaural Sound Reproduction using Measured Spatiotemporal Room Impulse Responses

Schallfeldreproduktion durch ein verbessertes Holophonie-Ambisonic System

SonEnvir - A Progress Report

Sonification as a Tool to Reconstruct user`s Actions in Unobservable Areas

Sonification as an Interdisciplinary Working Process

Sonification of Lattice Observables Across Phase Transitions

Sonification of Quantum Spectra

Sonification of Spin Models

Sound Engineering based on Source Contributions and Transfer Path Results

Sound-System Design for a Professional Full-Flight Simulator

Spatial Auditory Displays

Subjective Assessment of Roughness as a Basis for Objective Vehicle Interior Noise Quality Evalutation

Subjective Validation of Perception Properties in Binaural Sound Reproduction Systems

The IEM CUBE

Toward a Data Sonification Design Space Map

Traffic Noise Annoyance on Roads (TNAR)

Transfer Path Analysis Experimental Investigations and Modeling

Validierung des Entfernungsgesetzes und Korrektur der Gruppenlaufzeit und des akustischen Zentrums des Lautsprechers im Adrienne-Verfahrens

Wellenfeldsynthese - Erweiterungen und Alternativen