All-Round Ambisonic Panning and Decoding
Ambisonic panning with constant energy constraint
Energy-Preserving Ambisonic Decoding
Geometric Error Estimation and Compensation in Compact Spherical Loudspeaker Array Calibration
Holofonie für Musikinstrumente
Latency Tolerance Enhancement in In-Ear Monitoring Systems
Performance Review of an Expert Listening Panel
Phase Unwrapping on the Sphere for Directivity Functions and HRTFs
Time-Domain Translation Operators for the Fast-Multipole-Method
A simple technical measure for the perceived source width
Ambix-Suggesting an Ambisonic Format
Kompakte 16-Kanal-Kugellautsprecheranordnung
Phantom Source Widening with Deterministic Frequency Dependent Time Delays
Practical Implementation of Radial Filters for Ambisonic Recordings
Preserving sound source radiation-characteristics in network-based musical performances
Radiation modes of t-design and extremal-points compact spherical loudspeaker arrays
Reconstructing sound source directivity in virtual acoustic environments
Warping of 3D Ambisonic Recordings
Warping of the Recording Angle in Ambisonics
Ambisonic Decoding with and without Mode-Matching: A Case-Study Using the Hemisphere
Evaluation of a Transaural Beamformer
Flexible and intuitive pointing method for 3D auditory localization experiments
Listening to the Direct Sound of Musical Instruments in Freely Adjustable Surrounding Directions
The Virtual T-Design Ambisonics-Rig using VBAP
An Ambisonics Format for Flexible Playback Layouts
Application of a transaural focused sound reproduction
Klanginstallation Ikosaederlautsprecher
Transaural stereo in a beamforming approach
3D sound field rendering under non-idealized loudspeaker arrangements
Demonstrator for Controllable Focused Sound Source Reproduction
Efficient Directivity Pattern Control for Spherical Loudspeaker Arrays
Localization Experiments Using Different 2D Ambisonics Decoders
The CUBEMixer a Performance-, Mixing- and Masteringtool
Vom Punkt- zum Flächenstrahler
3D Audio Interface for the Blind
3D Audio Interface für Bildschirmbenutzer in Wellenfeldsynthese
3D Auditory Interface for Desktop Applications
3D Binaural Sound Reproduction using a Virtual Ambisonic Approach
A 3D Ambisonic based Binaural Sound Reproduction System
A 3D Real Time Rendering Engine for Binaural Sound Reproduction
A Generic, Semantically Based Design Approach For Spatial Auditory Computer Displays
A Spatial Audio Interface for Desktop Applications
An Auditory 3D File Manager Designed from Interaction Patterns
An Objective Model of Localisation in Binaural Sound Reproduction Systems
Audio Interface for Immersive 3D-Audio Desktop Applications
Binaurale 3-D Wiedergabe basierend auf dem Kirchhoff-Helmholtz-Integral
Crosstalk Cancellation for Spherical Loudspeaker Arrays
Der IEM CUBE - ein periphones (Re-)Produktionssystem
Designing a Generalized Sonification Environment
Distance Coding in 3D Sound Fields
DSP-Implementation eines Kopfpositionsbezogenen binauralen Wiedergabesystems
Enhanced 3D Sound Field Synthesis and Reproduction System by Compensating Interfering Reflections
Entwurf und Optimierung eines auf Ambisonic basierenden binauralen Wiedergabesystems
Further investigations on 3D sound fields using distance coding
Investigations on control and perception of virtual distance using loudspeakers
Investigations on Distance Coding in 3D Sound Fields
Konzepte zur Schallfeldsynthese und Schallfeldreproduktion
Kopfhörer und Lautsprecherkonzepte für eine virtuelle Akustik
Kopfpositionsbezogene Wiedergabe für Binauralsignale mit Ambisonic
Korrektur der Lautsprecherrichtcharakteristik im Adrienne-Verfahren
Mehrkanalwiedergabesystem für Binauralsignale unter Verwendung des Ambisonic-Ansatzes
Modeling a Spherical Loudspeaker System as Multipole Source
Modeling radiation synthesis with spherical loudspeaker arrays
Multichannel Sound Reproduction System for Binaural Signals - The Ambisonic Approach
Near- and farfield beamforming using spherical loudspeaker arrays
Performing Music in three Dimensions
Schallfeldreproduktion durch ein verbessertes Holophonie-Ambisonic System
Sound-System Design for a Professional Full-Flight Simulator
Subjective Validation of Perception Properties in Binaural Sound Reproduction Systems
