A Framework for the Choreography of Sound

Exploring Sound and Spatialisation Design on Speaker Arrays using Physical Modelling

Holofonie für Musikinstrumente

Joint spherical beamforming for the analysis of reflections in rooms

Reconstructing sound source directivity in virtual acoustic environments

The IEM Demosuite, a large-scale jukebox for the MUMUTH concert venue

Acoustic Center and Orientation Analysis of Sound-Radiation Recorded with a Surrounding Spherical Microphone Array

Ambisonic Decoding with and without Mode-Matching: A Case-Study Using the Hemisphere

Comparison of acoustic centering maps for radiation capture of musical instruments with spherical microphone arrays

Evaluation of a Transaural Beamformer

Flexible and intuitive pointing method for 3D auditory localization experiments

Listening to the Direct Sound of Musical Instruments in Freely Adjustable Surrounding Directions

Microphone arrays around rigid spheres for spatial recording and holography

Providing Ground-truth Data for the Nao Robot Platform

Similarity of musical instrument radiation- patterns in pitch and partial

The Virtual T-Design Ambisonics-Rig using VBAP

Transferable Acoustics based on Spatial Analysis and Re-Composition

Vom Bewohnen der Musik

A Standard for Interchange of Ambisonic Signal Sets

An Alternative Ambisonics Formulation: Modal Source Strength Matching and the Effect of Spatial Aliasing

An Ambisonics Format for Flexible Playback Layouts

Application of a transaural focused sound reproduction

Klanginstallation Ikosaederlautsprecher

Mehrkanalaustauschformat für 3D Audio Ambisonics

Sampling Strategies for Acoustic Holography/Holophony on the Sphere

3D sound field rendering under non-idealized loudspeaker arrangements

Acoustic Source Localisation using Coincident Microphone Arrays

Akustische Positionsbestimmung von Mikrofonen

Demonstrator for Controllable Focused Sound Source Reproduction

Efficient Directivity Pattern Control for Spherical Loudspeaker Arrays

HRTF modelling in due consideration variable torso reflections

Localization Experiments Using Different 2D Ambisonics Decoders

Principles and Considerations to Controllable Focused Sound Source Reproduction

The CUBEMixer a Performance-, Mixing- and Masteringtool

Frequency-Dependent Signal-Correlation in Surround- and Stereo-Microphone Systems and the Blumlein-Pfanzagl-Triple (BPT)

IEM-Report 04/98 Außenohr-Übertragungsfunktion - Messung und Datensätze

IEM-Report 07/98 Modellierung von HRTF - Kurven

IEM-Report 09/99 Ambisonic System mit unsymmetrischem Lautsprecher Layout

IEM-Report 14/03

IEM Report 15/03 AMBISONIC 3D-Beschallungssystem 5.Ordnung für PD

IEM-Report 23/04 Spatial Auditory User Interfaces Evaluation Test 1 - The Shop

IEM-Report 25/04 Vermessung und Optimierung des Kunstkopfes "Source"

IEM-Report 28/05 3D Sound-Mixer

IEM-Report 29/05 Spatial Auditory User Interfaces Evaluation Test 2 - The Explorer

IEM-Report 30/05 Psychoacoustical Investigations in Binaural Sound Localization

IEM-Report 32/06 3LD Library for Loudspeaker Layout Design

IEM-Report 38/07 Binaural-Ambisonic 4. Ordnung 3D Raumsimulstionsmodell mit ortsvarianten Quellen und Hörerin bzw. Hörer für PD

IEM-Report 39/07 Icosahedral Loudspeaker

3D Audio Interface for the Blind

3D Audio Interface für Bildschirmbenutzer in Wellenfeldsynthese

3D Auditory Interface for Desktop Applications

3D Binaural Sound Reproduction using a Virtual Ambisonic Approach

A 3D Ambisonic based Binaural Sound Reproduction System

A 3D Real Time Rendering Engine for Binaural Sound Reproduction

A Spatial Audio Interface for Desktop Applications

An Auditory 3D File Manager Designed from Interaction Patterns

An Objective Model of Localisation in Binaural Sound Reproduction Systems

Audio-Augmented Reality - ein neues Medium für die Klangkunst

Audio Interface for Immersive 3D-Audio Desktop Applications

Binaurale 3-D Wiedergabe basierend auf dem Kirchhoff-Helmholtz-Integral

Der IEM CUBE - ein periphones (Re-)Produktionssystem

Distance Coding in 3D Sound Fields

DSP-Implementation eines Kopfpositionsbezogenen binauralen Wiedergabesystems

Enhanced 3D Sound Field Synthesis and Reproduction System by Compensating Interfering Reflections

Entwurf und Optimierung eines auf Ambisonic basierenden binauralen Wiedergabesystems

Further investigations on 3D sound fields using distance coding

Getting Mixed up with WFS, VBAP, HOA, TRM... From Acronymic Cacophony to a Generalized Rendering Toolbox

Hearing Varese`s Poeme Electronique inside a virtual Philips Pavilion

Investigations on control and perception of virtual distance using loudspeakers

Investigations on Distance Coding in 3D Sound Fields

Konzepte zur Schallfeldsynthese und Schallfeldreproduktion

Kopfhörer und Lautsprecherkonzepte für eine virtuelle Akustik

Kopfpositionsbezogene Wiedergabe für Binauralsignale mit Ambisonic

Location Determination of Acoustical Sources using a Microphone Array

Lost Highway

Mehrkanalwiedergabesystem für Binauralsignale unter Verwendung des Ambisonic-Ansatzes

Modeling radiation synthesis with spherical loudspeaker arrays

Multichannel Sound Reproduction System for Binaural Signals - The Ambisonic Approach

Near- and farfield beamforming using spherical loudspeaker arrays

Performing Music in three Dimensions

Room Simulation for Binaural Sound Reproduction using Measured Spatiotemporal Room Impulse Responses

Schallfeldreproduktion durch ein verbessertes Holophonie-Ambisonic System

Subjective Validation of Perception Properties in Binaural Sound Reproduction Systems

The IEM CUBE

Virtual Audio Reproduction Engine for Spatial Environments

Wellenfeldsynthese - Erweiterungen und Alternativen