A Framework for the Choreography of Sound
Emulation of Directivity Pattern of Spherical Microphone Arrays
Exploring Sound and Spatialisation Design on Speaker Arrays using Physical Modelling
Holofonie für Musikinstrumente
Joint spherical beamforming for the analysis of reflections in rooms
Reconstructing sound source directivity in virtual acoustic environments
The IEM Demosuite, a large-scale jukebox for the MUMUTH concert venue
Examination of Phantom Sources created by Vertical Loudspeaker Setups
An initial investigation into HRTF adaptation using PCA
Acoustic feedbacks of loudspeaker-room-microphone environments with directivity
Ambisonic Decoding with and without Mode-Matching: A Case-Study Using the Hemisphere
Retrieval of "primal signals" of surrounding spherical microphone array recordings
Auswirkung der Abstrahlcharakteristik auf die Klangfarbe von Querflöten und Saxofonen
Localization in Audio Augmented Reality systems using binaural signals
The Blumlein-Pfanzagl-Triple – Theory and Experiences in Practical Use
Duplex-Konzert IEM(Graz) -IRCAM(Paris) über Internet
Engineering of a Loudspeaker Line Array
Evaluation of a Transaural Beamformer
Flexible and intuitive pointing method for 3D auditory localization experiments
Microphone Array on a Spherical Cap for 3-dimensional Recording of the Wave Field
Listening to the Direct Sound of Musical Instruments in Freely Adjustable Surrounding Directions
Microphone arrays around rigid spheres for spatial recording and holography
Providing Ground-truth Data for the Nao Robot Platform
Auditory localization model with elevation and correction of ambiguities
Time Domain Fast-Multipole Translation for Ambisonics
Similarity of musical instrument radiation- patterns in pitch and partial
Sound in immersive digital performance environments
The Virtual T-Design Ambisonics-Rig using VBAP
Transferable Acoustics based on Spatial Analysis and Re-Composition
Measurement of HRTFs using a reciprocal measurement method
A Standard for Interchange of Ambisonic Signal Sets
A Tangible User Interface for Playing Virtual Acoustics
An Ambisonics Format for Flexible Playback Layouts
Analysis and Re-Synthesis of directional Spatial Impulse Responses
Application of a transaural focused sound reproduction
A teleconferencing system based on a steered coincident microphone array
Klanginstallation Ikosaederlautsprecher
Compact Spherical Loudspeaker Array for Variable Sound-Radiation
Mehrkanalaustauschformat für 3D Audio Ambisonics
Rigid sphere microphone arrays for spatial recording and holography
Optimization of a blind upmix system for the reproduction of tv- and movie-sound
Sampling Strategies for Acoustic Holography/Holophony on the Sphere
Sound-Source Localisation with Frequency-Warped Head-Related Transfer Functions
Simulation and design of a measurement tube for microphones
Transaural Audio - The reproduction of binaural signals over loudspeakers
Acoustic Centering and Rotational Tracking in Surrounding Spherical Microphone Arrays
Further development and quality assessment of a system for 3D localization experiments
3D sound field rendering under non-idealized loudspeaker arrangements
Acoustic Source Localisation using Coincident Microphone Arrays
Akustische Positionsbestimmung von Mikrofonen
Demonstrator for Controllable Focused Sound Source Reproduction
Efficient Directivity Pattern Control for Spherical Loudspeaker Arrays
HRTF modelling in due consideration variable torso reflections
Implementation of a model for measuring and illustrating binaural sound localization
Spherical microphone array for capturing sound-radiation from musical instruments
Localization Experiments Using Different 2D Ambisonics Decoders
Perceptual comparison of sound field reproduction methods with different spatial bandwidth
Principles and Considerations to Controllable Focused Sound Source Reproduction
Realisation of vitual headphones
Socio-psychological cognition of spatial sound and its application in interactive scenarios
A full-body gesture recognition system and its integration in the composition "3rd-Pole"
The CUBEMixer a Performance-, Mixing- and Masteringtool
Transaural Beamforming Methods for Controllable Focused Sound Reproduction
3LD-Library for Loudspeaker Layout Design
A Binaural 3D Sound System Applied to Moving Sources
A head position related binaural sound reproduction system
Akustische Echokompensation bei Mikrofonarrays kleiner Apertur
Stereo Enhancement for Miniature Line Arrays
3D Binaural Sound Reproduction using a Virtual Ambisonic Approach - Soundscenes
Binaural Sound Reproduction via Distributed Loudspeaker Systems
Binauralwiedergabe in virtueller Raumakustik
Distance encoding via headphones
Entwicklung eines drahtlosen, zeitvarianten Binauralsystems auf Ultraschallbasis (Projekt)
Entwicklung eines Mehrkanaligen Systems für eine virtuelle Raumakustik
Entwurf und Implementierung einer Mehrkanal- Beschallungsanlage
Listening tests about positioning and localization using different Ambisonic decoders
Implementation Kopfbezogener Binauraltechnik
Neue Ansätze der Schallfeldreproduktion
Optimizing a Blind Upmix Binaural Audiosystem for Headphones
Periphonic Sound Spatialization in Multi-User Virtual Environments
Raumsimulation mittels Spiegelquellen für zeitvariante Binauralsysteme
Reale und virtuelle Surroundabmischung
Sound Source Directivity in Binaural Synthesis and Room Simulation
Acoustic Source positioning by Time Reversal Mirrors
Simulation und Implementation eines Audio Interface in Wellenfeldsynthese
Spatialisation von Klangsignalen
Studies on control of spatial sound field concentration
Angular and Radial Directivity Control for Spherical Loudspeaker Arrays
Acoustic Sound Source Localization
Einfluß der architektonischen Gegebenheiten
Spherical microphone array for capturing sound-radiation from musical instruments
Transaural Beamforming Methods for Controllable Focused Sound Reproduction
Implementation of a tracked laser pointing device
Lateralization of sounds based on interaural time differences in cochlear implant listeners
Passive akustische Lokalisation
Psychoacoustical Investigations in Binaural Sound Localization
Messung und Analyse von zeit- und ortsabhängigen Raumimpulsantworten
Providing directional hearing to patients with conductive hearing loss
Driving Filters for the Icosahedral Louspeaker Array
Aufnahme und Wiedergabesystem zur Berechnung eines dynamisch modifizierbaren binauralen Signalpaares
Aufnahme- und Wiedergabeverfahren für Surround Sound
Echtzeit-Spatialisation für beliebige Lautsprecheranordnungen
MATLAB-Toolbox: Rendering von 3D Ambisonic für binaurale Wiedergabe
Recheneffiziente Modellierung von Außenohrübertragungsfunktionen
Signal-Correlation and Spatial Impression of Stereo- and 5.1 Surround-Recordings
Spatial Auditory User Interfaces
Analysis and Synthesis of Sound-Radiation with Spherical Arrays
Composing Space. The Use of Audio Augmented Environment Technology
Hardware und Softwareentwicklung zu Lost Highway
IEM-Report 04/98 Außenohr-Übertragungsfunktion - Messung und Datensätze
IEM-Report 07/98 Modellierung von HRTF - Kurven
IEM-Report 09/99 Ambisonic System mit unsymmetrischem Lautsprecher Layout
IEM Report 15/03 AMBISONIC 3D-Beschallungssystem 5.Ordnung für PD
IEM-Report 23/04 Spatial Auditory User Interfaces Evaluation Test 1 - The Shop
IEM-Report 25/04 Vermessung und Optimierung des Kunstkopfes "Source"
IEM-Report 28/05 3D Sound-Mixer
IEM-Report 29/05 Spatial Auditory User Interfaces Evaluation Test 2 - The Explorer
IEM-Report 30/05 Psychoacoustical Investigations in Binaural Sound Localization
IEM-Report 32/06 3LD Library for Loudspeaker Layout Design
IEM-Report 39/07 Icosahedral Loudspeaker
3D Audio Interface for the Blind
3D Audio Interface für Bildschirmbenutzer in Wellenfeldsynthese
3D Auditory Interface for Desktop Applications
3D Binaural Sound Reproduction using a Virtual Ambisonic Approach
A 3D Ambisonic based Binaural Sound Reproduction System
A 3D Real Time Rendering Engine for Binaural Sound Reproduction
A Spatial Audio Interface for Desktop Applications
An Auditory 3D File Manager Designed from Interaction Patterns
An Objective Model of Localisation in Binaural Sound Reproduction Systems
Audio-Augmented Reality - ein neues Medium für die Klangkunst
Audio Interface for Immersive 3D-Audio Desktop Applications
Binaurale 3-D Wiedergabe basierend auf dem Kirchhoff-Helmholtz-Integral
Der IEM CUBE - ein periphones (Re-)Produktionssystem
Distance Coding in 3D Sound Fields
DSP-Implementation eines Kopfpositionsbezogenen binauralen Wiedergabesystems
Enhanced 3D Sound Field Synthesis and Reproduction System by Compensating Interfering Reflections
Entwurf und Optimierung eines auf Ambisonic basierenden binauralen Wiedergabesystems
Further investigations on 3D sound fields using distance coding
Hearing Varese`s Poeme Electronique inside a virtual Philips Pavilion
Investigations on control and perception of virtual distance using loudspeakers
Investigations on Distance Coding in 3D Sound Fields
Konzepte zur Schallfeldsynthese und Schallfeldreproduktion
Kopfhörer und Lautsprecherkonzepte für eine virtuelle Akustik
Kopfpositionsbezogene Wiedergabe für Binauralsignale mit Ambisonic
Location Determination of Acoustical Sources using a Microphone Array
Mehrkanalwiedergabesystem für Binauralsignale unter Verwendung des Ambisonic-Ansatzes
Modeling radiation synthesis with spherical loudspeaker arrays
Multichannel Sound Reproduction System for Binaural Signals - The Ambisonic Approach
Near- and farfield beamforming using spherical loudspeaker arrays
Performing Music in three Dimensions
Room Simulation for Binaural Sound Reproduction using Measured Spatiotemporal Room Impulse Responses
Schallfeldreproduktion durch ein verbessertes Holophonie-Ambisonic System
Subjective Validation of Perception Properties in Binaural Sound Reproduction Systems
